The simple shapes come together to make some really interesting linked paths! And I did design it with the idea of being able to add in more rooms, or spells, etc, as you want, since it is a solo game. I really wanted to keep everything 1d6 friendly
Love talking all things trrpg. I primarily GM Genesys RPG, sometimes also Star Wars RPG and Hero Kids.
Also into Linux, 3D Printing, software development, and PC gaming
- 3 Posts
- 26 Comments
AldinTheMage@ttrpg.networkOPto Micro-maps@ttrpg.network•I made a 1d6 table of random rooms for a game I'm working onEnglish2·2 days agoI would have Daggerfall flashbacks if I tried to map that 😅
You could do that as an alternative to finding stairs down - instead you find a gentle slope that goes under the previous tunnels, then start a new floor.
AldinTheMage@ttrpg.networkOPto Micro-maps@ttrpg.network•I made a 1d6 table of random rooms for a game I'm working onEnglish2·2 days agoSince I’m playing in a notebook, I will just shorten or slightly extend rooms as needed and make doors (they must have been hidden the first time through 😅) to connect to previous rooms. Here is a messy example from a recent game.
AldinTheMage@ttrpg.networkOPto Micro-maps@ttrpg.network•I made a 1d6 table of random rooms for a game I'm working onEnglish1·2 days agoI love the approach of having “hard coded” rooms that happen at certain intervals. I wish I would have had this a few weeks ago when my group was exploring a cave system. I love that d20 table. I may use that for the game I’m running with my kids that is (of course) set in the Minecraft world 😄
AldinTheMage@ttrpg.networkOPtoRPGCreation@ttrpg.network•I made a solo rpg that just needs a notebook, pencil, and 1d63·2 days agoYes I was just thinking a few minutes ago (after my Dwarf Warrior’s untimely demise) that I should try human again next, and really there isn’t a situation where they are better. I think I should update it to +1 attribute and +1 skill, so they don’t get modifier bonuses that boost them long term, but start slightly farther along than other races.
Ended up going in a slightly different direction with this - I made a mini solo RPG that uses random maps (6 different room shapes) but you could play it with your magnetic tiles as well! I’m still finishing up development and making tweaks as I play, but it’s finished enough to play test, if you are inclined to try it out with my maps or your own 😄
I will do that if I can manage to get it done! 😀
AldinTheMage@ttrpg.networkto RPGMemes @ttrpg.network•The more I get into WoD, the more I'm Jesse to my friend's Walt4·12 days agoI love the magic system in Genesys, with just basic spells (attack, heal, augment, curse, etc), some varying effects with suggested flavor (e.g. “Ice” adds ensnare to an attack, but mechanically it doesn’t matter if it is vines, goop, whatever), and how much that effect increases spell difficulty. It lets the players go into a brainstorming session trying to come up with a spell to get out of a very specific situation, and having the game support almost anything.
E.g. this create water idea could be an attack spell with the poisonous quality (making it a hard check), which requires the target to make a hard resilience check or take a bunch of extra damage and strain, which for a skilled mage against a non-boss creature (e.g. an overly ambitious bandit) is well within one-shot range. If they pass the check, they would still take damage from the attack, but would be able to cough up most of the water before it got too serious.
This system sounds very cool also, and I have recently heard of Mage in another thread. I would like to play a system that gives players the ability to come up with spells that the GM doesn’t know ahead of time (I seriously dislike long lists of predefined spells), but also has a little more of that hard magic-science set of rules to satisfy my inner Sanderson fanboy. I have built in some external scaffolding around the magic in my Genesys setting that does this, and it has been a ton of fun so far.
My main gripe is that I wish I had more time to play RPGs (more than a couple sessions a month) so I could try out more systems.
Love that! Makes me want to set up a bunch of map tiles and run a random “draw the next room from a deck” dungeon crawl.
In the old Bionicle Adventure Game, whichever player got to the edge of the map drew the next tile, and got to choose how to connect it, if there were multiple valid paths in/out.
I have been loving Return to Moria, and also picked up cyberpunk 2077. Not sure your specs but both of those run great on Steam Deck
AldinTheMage@ttrpg.networkto Games@sh.itjust.works•Games run faster on SteamOS than Windows 11, Ars testing findsEnglish5·16 days agoBut have you tried Outlook (NEW) and Teams (NEW)?? Microsoft made changes to deeply integrate copilot into them, while making the UI unintelligible and broken as well. It’s a much more authentic Windows experience
AldinTheMage@ttrpg.networkto Linux Gaming@lemmy.world•I have finally gotten rid of WindowsEnglish5·20 days agoLove me some Plasma. I’m still running the default styles after over a year as well. It’s just nice.
I really should spend some time experimenting with customizations though
That reminds me that I actually have the pdf of his book return of the lazy dm, I just haven’t finished it 😅
The parts I did read were extremely helpful and I am definitely going to finish it and incorporate that into my prep. Thank you!
AldinTheMage@ttrpg.networkto Fuck AI@lemmy.world•‘It’s terrifying’: WhatsApp AI helper mistakenly shares user’s number31·24 days agoYeah, every thing they say is “horrifying” about this, and that they call “AI gone wrong” is just describing exactly how LLMs work and what they are designed to do.
Like of course the AI doesn’t have opinions on your actual writing - it cant! And of course it says whatever the user wants to hear, that’s literally just describing what an LLM does.
As much as I get frustrated with AI companies pushing this stuff so hard, if users bothered to understand even at the most basic level what they were using, we wouldn’t have these issues
I do that too 😅 I’m getting better at avoiding the scary trigger words and getting them to agree with the principles
Good points! There are definitely limits to this.
Foreshadowing is something I have tried to do and would like to do more of. My current campaign and the only long running one I have experience with is all homebrew, and we did start at a place where I had the world itself pretty well fleshed out, but a lot of the character and faction stuff changed quite a bit over the first couple of months. The big changes were early enough that it didn’t really cause problems for our table, but I have experienced what you say, where some of the foreshadowing that I tried to do in the first couple of sessions kind of became irrelevant. This was mainly because I realized the thing I was originally intending to foreshadow wasn’t that interesting and needed to change as the players began living in the world. We are at a place now where the players have mostly uncovered all of the key lore, and I believe they will confront the BBEG soon.
I have learned a lot running this game and it makes me excited to build and run more!
I’m the guy but instead of a pyramid scheme I’m just trying to get all of my friends to install Linux and switch to fediverse social platforms
AldinTheMage@ttrpg.networkto chapotraphouse@hexbear.net•["ambulatory triceratops turd in a hoodie" news] Restaurant meeting spottedEnglish3·1 month agoAunt Jemima was on the syrup. Mrs Butterworth is the syrup
Nah, we’ll just SELECT * from both tables and loop through the arrays in JavaScript to associate the records.