I’m pretty much on the same boat as you. I have been jumping around engines/workflows trying to get a feel for what would suit my projects and tbh I think moving around during the beginning prototype stages might be best. It lets you get a feel for what will work for you while never getting so invested that moving over to somewhere else seems almost impossible.
You did a lot better than anything I did on my first try ngl. Sadly I don’t have any screenshots of my first project in Unreal, but I remember taking days to even properly get a stamina bar to show up, and that’s without counting how much longer it took me to actually make it work.