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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I definitely agree with you on 1, 3 and 4. Personally I haven’t even looked at Starfield because of the patient gamer thing, I’ll try it out in a few years or whenever it’s on sale / has enough buzz.

    I do kind of defend a lot of dlc though. Some of it is predatory as fuck, but some of it just massively expands a game’s lifespan and you end up with massively more support/content in a post-dlc world than we ever got without it.

    It just depends on if they’re selling Horse Armor, or if it’s a game that keeps getting major content patches for 10 years because it’s being supported by dlc. Both happen. Of course, given that “horse armor” is literally something Bethesda did…well…


  • Thanks for making this! Good idea.

    Quick question: what’s your stance on audio dramas? I feel weird talking about them here since they’re not books, but yet listening to one is almost indistinguishable from listening to an audiobook. The only difference is they tend to have much higher production value, are usually free, and the text is generally geared more towards an audio-only experience with less narration and more sound direction.

    Do you think this sub has space for both things, or should I not spam? So far no one has really made an audio fiction lemmy. There’s one on kbin, but it’s harder to access and has like three posts…


  • Back when I was young, most games cost around $50. But back then they were 1/100th the size and complexity they are now, had absolutely no post-launch support whatsoever, and and even “AAA” titles used pixel art. They didn’t even have voice acting.

    If I adjust for inflation alone, no other factors, a $50 game from back then would be $91 today.

    I’m not happy about the price increase, but I certainly understand it and can’t really blame anyone for it. Frankly, I’m surprised this didn’t happen many years ago.

    Personally, I’ve been a patient gamer for a while - welcome! It’s great here.