The only attempt I can think of is Spec Ops: The Line, but I don’t think it’s had a particularly impactful role in the long term.
Inspired by Heart of Darkness, it sets you in the shoes of John McSuperCool Operator, on a CIA spec-ops mission to investigate a rogue US battalion in Dubai.
As you progress, you basically get deeper and deeper into the shit because John thinks it’s his personal duty to be a hero and stop the commander of the rogue battalion, only for him to progressively kill more and more people that didn’t need to die, culminating in wiping out an entire group of civilian refugees with white phosphorous and being confronted with the reality that he’s a fucking monster.
There’s a lot of arguments about whether the game ends up being a valid critique of the COD formula or not, but it definitely looks like it was at least ‘trying’ something.
Coal, because I’m developing and we all need to start somewhere. But that shit is getting yeeted at the first opportunity that presents itself.