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🎮 Technical Lead @ https://placeholder.games ✨
🎨 Game Designer & Technical Artist
😊 cuter irl but queer-er online :nb_flag: :omnisexual_flag: :polyamory_flag:
✊ intersectional feminist
✨ made http://notion.cafe ☕️
✨ runs https://gamedev.lgbt (JOIN US!) :progress_flag:
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@Ferk we’re using Rust with GDNative
the reason not being performance, but language features (Rust makes it easy to have good safety guarantees)
C# is overall more performant than GDScript, but it is rare that you get to use that performance in a way that it makes a measurable difference
i always just tell people to work with what they know well and what makes them feel comfortable, thats the most important
great part about godot: you can run these languages side by side ✨
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