nushell feels like a pretty good in between of the two. I’m still going to use fish tho.
Someone who used to be on reddit and decided to try lemmy!
https://github.com/davawen
nushell feels like a pretty good in between of the two. I’m still going to use fish tho.
This is wrong. Their framework uses metal, which is an apple only graphics API.
They’re using metal which is Apple only.
For the last point, they mentionned from the very start they wanted to go open source
I think I saw something called ‘Rune’ that might fit the criteria pretty well. I didn’t dig really deep.
That’s hacky in a way I love, but since you’re on the same network by design, why not just expose a remote on a machine that all other machines will use?
Parallel frontend is huge!
That’s not the point of the article though. Reversing an array is simply an exemple of a very simple CS puzzle. Of course it’s common enough to have a builtin function. No, this won’t be written in a code base, or asked for a code review. That’s not the point.
Interesting!
I see OCaml with rust syntax, for the web, which checks out the project goal of bringing functional patterns to everyday programmers.
Could you explain to me how simula’s implementation of coroutines differ from modern languages (be it stackless or stackful)? I tried to dig a little but didn’t find much and I don’t really have time to investigate further.
Thank you!
This is very cool
???
I fail to see the point of this blog post.
The example given makes no sense (maybe because it’s very simplistic, and a more complicated one would show the point better?), you would NEVER use .iter().count()
if you had direct access to the Vec. The iterator is more general in this sense.
You would use it if, say, your Settings struct was generic over an Iterator type, and in that case it’s the whole point, isn’t it?? Like what???
Plus, I wouldn’t say this erodes type safety, it’s a lot more like a logic error.
Yes, they do…
Given it talks about gamedev at the start, I’m pretty sure it’s this one: https://loglog.games/blog/leaving-rust-gamedev/
It’s indeed very well written and throughout.