Yeah its a really nice system, combat has a nice flow to it and characters can feel pretty fragile, but also appropriately strong, we’ll see with time how the progression holds up but it’s been really fun so far, it really catches that Moorcock Sword and Sorcery Itch 👌
Yeah I’ve definitely had situations where its been useful, lime double checking safety critical algorithms or making sure I haven’t missed anything obvious. But a lot of the time in my current team it just ends up feeling redundant, especially since it’s a small dev team.
I’ve been in a bit of a break from running 5e DnD and have been blitzing through some other RPGs mostly as one shots to keep things fresh, honestly they’ve all been great in their own way:
Didn’t even realise this had happened, I always liked that pub! Classic Wolverhampton though, there is a history of ‘Accidental’ fires…