• DragonTypeWyvern
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    16 hours ago

    I like a good legendary drop rate, the problem was the legendary effects were boring.

    • apotheotic (she/her)@beehaw.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      12 hours ago

      Legendary drop rate was tuned waaaaaaay too high. There was basically no reason to have anything non-legendary equipped past level 10 because even an underleveled legendary still performs better than your on-level blues or purples (except for uniques) and by the time it doesn’t, you’ve replaced it with another legendary because of insane drop rates.

      I found the effects fine, tbh. Some had fun gimmicks to build around, some had powerful effects, some had niche effects, and some were nice gags.

      • UntouchedWagons@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 hours ago

        Yeah the legendary drop rate in 3 was way too high just like it was way too low in 2. I’ve played through 2 several times and only ever got a couple of legendaries. The only way I got anything better than uncommons were quest rewards or from the golden chest.