• adhocfungus
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    2 days ago

    I used to love C++ and I still do to some extent. But the longer I am away from it the more I realize it was largely just Stockholm syndrome.

    • 5C5C5C@programming.dev
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      2 days ago

      C++ was far and away my favorite language (I used it professionally for 10 years and was always excitedly keeping up with new ISO developments), until I learned the basics of Rust…

      Now it’s my firm belief that the world will become a better place when C++ stops existing. C++ just has no positive role to play in a world where Rust exists at the level of maturity that it already has.

      Whatever they might try to do to C++ to make it less intolerable will be in vain until they’re ready to break backwards compatibility. And once they’re willing to break backwards compatibility to legitimately improve the language, they’re just going to end up with a messy knock off of Rust.

      • paperplane@lemmy.world
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        2 days ago

        As long as you limit yourself to a subset of modern C++, it’s actually a decent language. Less guardrails than Rust, but more syntactic sugar (think overloading, default parameters, implicit this, implicit reference-taking, implicit conversions). You could argue those are anti-features, but even as someone who really likes Rust, I gotta admit C++ is occasionally more ergonomic.

        • 5C5C5C@programming.dev
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          2 days ago

          Even with modern C++ it’s loaded with seg fault and undefined behavior footguns.

          The times when C++ feels more ergonomic than Rust are the times when you’re writing unsafe code and there’s undefined behavior lurking in there, waiting to ambush you once you’ve sent it to production. Code that is 100% guaranteed safe is always, and I really want to emphasize this: always more ergonomic to write in Rust than it is to write in C++.

          Show me any case where C++ code seems more ergonomic than its Rust equivalent, and I will always be able to show you how either the C++ code has a bug hiding in it or how the Rust code can be revised with syntactic sugar to be more ergonomic than the C++.

          • paperplane@lemmy.world
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            2 days ago

            Having the ability to overload functions or constructors without a million Stuff::with_x variants is something I consider more ergonomic and not unsafe. I know the Rust community prefers explicitness in many places, but explicitness and safety are somewhat orthogonal in language design. I consider e.g. Swift to be a safe and ergonomic/sugared language, that borrows, no pun intended, a lot of ideas from Rust

            • 5C5C5C@programming.dev
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              1 day ago

              There are several ways to achieve an effect equivalent to operator overloading in Rust, depending on exactly how you want the overloading to work.

              The most common is

              fn do_something(arg: impl Into<Args>) {
                  ...
              }
              

              This lets you pass in anything into the function that can be converted into the Args type. If you define the Args type yourself then you can also define any conversion that you want, and you can make any construction method you want for it. It’s a small touch more explicit than C++'s operator overloading, but I think it pays off overall because you know exactly what function implementation all different choices of arguments will be funneling into.

              I’ll admit there’s one thing from C++ that I frequently wish were available in Rust: specialization. Generics in Rust aren’t exactly the same as templates in C++ but they’re close enough that the concept of specialization could apply to traits and generics. There is ongoing work to bring specialization into the language, but it’s taking a long time, and one of my projects in particular would seriously benefit from them being available.

              Still, Rust will have specialization support long before C++ has caught up to even a quarter of the benefits that Rust has over it.