Tony Bark@pawb.social to Games@lemmy.worldEnglish · 4 months agoTop D&D designers join Critical Role after quitting Wizards of the Coastwww.polygon.comexternal-linkmessage-square78linkfedilinkarrow-up1594arrow-down16cross-posted to: polygon@sh.itjust.works
arrow-up1588arrow-down1external-linkTop D&D designers join Critical Role after quitting Wizards of the Coastwww.polygon.comTony Bark@pawb.social to Games@lemmy.worldEnglish · 4 months agomessage-square78linkfedilinkcross-posted to: polygon@sh.itjust.works
minus-squaredumpleslinkfedilinkEnglisharrow-up1·4 months agoThat would be fun. Every game would just be a series of different fetch quests with a rotated list of the same enemies. Like a MMRPG but worse and more expensive
That would be fun. Every game would just be a series of different fetch quests with a rotated list of the same enemies. Like a MMRPG but worse and more expensive