One topic I remember quite well in the discussion between PC or Console is that undertone of publishers “you have to protect the copies if you want to sell PC games, because there is piracy there and you get looted by those thieves.”

A few days ago Palworld was released: no DRM, no extra steps of protection. The game is multiplayer, but Pocket Pair even provides you with the server if you want to host on your own computer or you have a group of friends who want to rent a collective server. This comes from a Japanese developer, where only recently PC gaming seems to be undergoing a renaissance; in Japan where Nintendo, through lobbying, has managed to outlaw modding of consoles.

On the other hand, here in the West, we have the British studio called Rocksteady which is about to launch their future hit “Suicide Squad” that, apparently, will have to resort on Denuvo to protect its copies… because PC gamers are pirates.

While it remains to be seen how many more copies of Palworld the Rocksteady people will manage to sell, I think we already have an empirical answer on our side: the story that piracy kills the PC market is just big fat BS.

this answer, however, leaves us with a question: why is Rocksteady adding Denuvo if piracy is not an issue for games that people want to buy?

My take is this: (TL;DR) stopping piracy is BS, Rocksteady simply wants to block mods to make money by selling skins/lootboxes/whales.

bonus points

  • Dem Bosain
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    5 months ago

    Pocket Pair even provides you with the server if you want to host on your own computer

    REally? I was just thinking this morning about Super Mario Wonder’s online activity, and wondering why that couldn’t be done just between friends without Nintendo’s servers. I remember X-Wing vs. Tie-Fighter had a PvP/co-op play option where one computer would act as the ‘server’, and would coordinate play among a number of remote players. This was back when dial-up was king. Now everything requires a server and a monthly subscription for remote play.