• frezik
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    8 months ago

    In all those cases, the answer is to swap in a new variable and throw the old one away.

      • frezik
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        8 months ago

        It’s only a const within a function. You can pass the value to another function and changing it as it’s passed. For example:

        const int foo = 1
        other_func( foo + 1)
        

        In functional programming, you tend to keep track of state on the stack like this.

          • frezik
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            8 months ago

            Keeping state managed. The data for the function will be very predictable. This is especially important when it comes to multithreading. You can’t have a race condition where two things update the same data when they never update it that way at all.

              • frezik
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                8 months ago

                Rather than me coming up with an elaborate and contrived example, I suggest giving a language like Elixir a try. It tends to force you into thinking in terms of immutability. Bit of a learning curve if you’re not used to it, but it just takes practice.

                • madcaesar@lemmy.world
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                  8 months ago

                  Ok how about this then, I frequently do something like this:

                  let className = 'btn'
                    if (displayType) {
                      className += ` ${displayType}`
                    }
                    if (size) {
                      className += ` ${size}`
                    }
                    if (bordered) {
                      className += ' border'
                    }
                    if (classNameProp) {
                      className += ` ${classNameProp}`
                    }
                  

                  How would this be made better with a functional approach? And would be more legible, better in anyway?

                  • frezik
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                    8 months ago

                    I’d say this example doesn’t fully show off what immutable data can do–it tends to help as things scale up to much larger code–but here’s how I might do it in JS.

                    function generate_class_name( display_type, size, bordered, class_name_prop ) 
                    {
                      classes = [
                          'btn',
                          ( display_type ? display_type : [] ),
                          ( size ? size : [] ),
                          ( bordered ? bordered : [] ),
                          ( class_name_prop ? class_name_prop : [] ),
                      ];
                    
                      return classes.flat().join( " " );
                    }
                    
                    console.log( "<"
                        + generate_class_name( "mobile", "big", null, null )
                        + ">" );
                    console.log( "<"
                        + generate_class_name( "desktop", "small", "solid", "my-class" ) 
                        + ">" );
                    console.log( "<"
                        + generate_class_name( null, "medium", null, null ) 
                        + ">" );
                    

                    Results:

                    <btn mobile big>
                    <btn desktop small solid my-class>
                    <btn medium>
                    

                    Notice that JavaScript has a bit of the immutability idea built in here. The Array.flat() returns a new array with flattened elements. That means we can chain the call to Array.join( " " ). The classes array is never modified, and we could keep using it as it was. Unfortunately, JavaScript doesn’t always do that; push() and pop() modify the array in place.

                    This particular example would show off its power a little more if there wasn’t that initial btn class always there. Then you would end up with a leading space in your example, but handling it as an array this way avoids the problem.