Retro video games and aesthetics are having a moment, but it’s not just gen X and older millennials reliving their heyday: younger millennials and gen Z are getting in on the nostalgia too
Ray tracing scenes that have been converted automatically from the old methods often don’t look right. Too bright or too dark, depending on which cranny you’re looking at. You can maybe get away with it, but if you want to do it right, you have to do twice as much work in each scene. If your game is also 4X bigger, you now have 8X the work. Someday, maybe everyone has ray tracing hardware and you don’t need to do both anymore, but that’s where we are in the transition period.
Not every game needs or employs RTX and as it becomes easier/cheaper to do so,there’s no reason they should be discouraged from doing so. We can’t hinge the entire visual argument on RTX.
Sometimes, maybe, it depends.
Ray tracing scenes that have been converted automatically from the old methods often don’t look right. Too bright or too dark, depending on which cranny you’re looking at. You can maybe get away with it, but if you want to do it right, you have to do twice as much work in each scene. If your game is also 4X bigger, you now have 8X the work. Someday, maybe everyone has ray tracing hardware and you don’t need to do both anymore, but that’s where we are in the transition period.
Not every game needs or employs RTX and as it becomes easier/cheaper to do so,there’s no reason they should be discouraged from doing so. We can’t hinge the entire visual argument on RTX.
It’s an example. Some things you can just turn on with minimal effort, like anti aliasing. Other things affect how you create models and levels.