• wreckedcarzz@lemmy.world
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    8 months ago

    The game has been fine since launch - a few headlines about poor optimization were kinda true, but I place the blame on the publisher wanting the deadline.

    Graphically: It has improved a bit. I ran it first on a (hobbled, malfunctioning) Threadripper 2950X, 64gb of ram and a Radeon VII (running at pcie 3 x8). I moved to a 7800X3D, 64gb and a 7900XTX, and it runs very well at ‘max’ settings (I did some tweaking, there’s a ton of graphical settings). I see the hardest frame drops near industry buildings, specifically ones that output smoke, so watch for that.

    Gameplay: I haven’t grabbed the modding update yet, but the base game is solid. Biggest hurdle is still traffic management, we need the mod tool from CS1. There are a few things the devs integrated into the game (stoplights, stop signs, yes/no crosswalks…) but no priority signs, no yield, no 2/3 way signs with one as priority, etc. A few graphical visual bugs (sunroofs of cars at certain zoom levels showing as orange, for example) but nothing actually impacting gameplay. Lots of qol things - no more manually doing water sewer pipes (in most situations). Reworked special industry areas are cool once you figure them out.

    It’s a good base, and I really liked 1. If you aren’t super excited, wait for a sale. I’m on my first, only, world (that I did the tutorial for) and I’m like 8 game years in, 60k pop, and ~1.2 billion in the bank. Lots of room to expand the city, but I’m taking it slow.