There was some brouhaha a while ago in some DND spaces where some people were like “can we stop doing stories about kings and ‘rightful heirs’? It’s all very regressive and not fun anymore” and some people just lost their mind.
“Don’t make this all PoLitIcAL , this conversation about political systems”.
Anyway. I’m super done with basic fantasy monarchy. My pandemic DND game had
a Republic city-state. The players lead a recall effort against the shitty mayor
an anarchist collective. The players helped stop counter-revolutionaries from restoring the (now undead) king to the throne
an oligarchy of awful wizards in conflict with the surrounding town, with agents from neighboring states trying to shift the balance of power. At this point the players got tired of political intrigue, sadly.
Honestly, DND was the wrong tool for the game. DND is best for resource management dungeon crawls, like “we have 20 hit points between us and enough juice to cast Sleep once, do we keep going or turn back?” kind of stuff.
It doesn’t really have many tools for social conflict, for example. Tooling for hooking into characters is sparse. I really like Fate more, and feel it’s more in line with how people intuit RPGs.
There was some brouhaha a while ago in some DND spaces where some people were like “can we stop doing stories about kings and ‘rightful heirs’? It’s all very regressive and not fun anymore” and some people just lost their mind.
“Don’t make this all PoLitIcAL , this conversation about political systems”.
Anyway. I’m super done with basic fantasy monarchy. My pandemic DND game had
Lots of options.
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Honestly, DND was the wrong tool for the game. DND is best for resource management dungeon crawls, like “we have 20 hit points between us and enough juice to cast Sleep once, do we keep going or turn back?” kind of stuff.
It doesn’t really have many tools for social conflict, for example. Tooling for hooking into characters is sparse. I really like Fate more, and feel it’s more in line with how people intuit RPGs.