In light of that, it seems reasonable for the developer to expect advance warning at least in the form of a press release prior to the update being made available.
The modder said it themselves. It will take time for them to check the 4 years of work to see if it still function. At this point, no matter when Bethesda drop the update, they will complaint that it break their mod. This has been going on since the launch of FO4 where every time bethesda update the game, it break the mod, people complain about it, some straight out announce they won’t fix it until the final update. It’s nothing new.
To play devil’s advocate, it’s damned if you do, damned if you don’t. You can’t make an omlette without breaking eggs, and changing the game so much doesn’t seem like something that wouldn’t do anything to mods. Then - who should they inform? There is no “king of mods”, there is a ton of people making shit. What should they do? Open source to people who aren’t in the company? Give them the patch early? If they promised well in advance, that the patch was comming, priorities could have changed from “patch a years old game to new consoles” to “put out fires in the newest installments”. And people would be mad about that too, or expecting the patch to drop any second, when it was half a year away. Also, what good would saying “ayo, we’re making a patch that’ll break your shit completely” do? Having that info doesn’t change what happens to the mods, and nobody will stop a game update going forward with the arguments of “it’ll break mods”
Honestly the best thing they can do is make for easy game version rollbacks on PC platforms. Kerbal Space Program uses the Steam Betas feature to have a ton of different game versions easily available to download for example. If it were EA I’d also be saying to give the option to defer game updates in their shitty launcher but I’ve given up on hoping EA ever does something positive for its userbase
They did…
The modder said it themselves. It will take time for them to check the 4 years of work to see if it still function. At this point, no matter when Bethesda drop the update, they will complaint that it break their mod. This has been going on since the launch of FO4 where every time bethesda update the game, it break the mod, people complain about it, some straight out announce they won’t fix it until the final update. It’s nothing new.
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To play devil’s advocate, it’s damned if you do, damned if you don’t. You can’t make an omlette without breaking eggs, and changing the game so much doesn’t seem like something that wouldn’t do anything to mods. Then - who should they inform? There is no “king of mods”, there is a ton of people making shit. What should they do? Open source to people who aren’t in the company? Give them the patch early? If they promised well in advance, that the patch was comming, priorities could have changed from “patch a years old game to new consoles” to “put out fires in the newest installments”. And people would be mad about that too, or expecting the patch to drop any second, when it was half a year away. Also, what good would saying “ayo, we’re making a patch that’ll break your shit completely” do? Having that info doesn’t change what happens to the mods, and nobody will stop a game update going forward with the arguments of “it’ll break mods”
Honestly the best thing they can do is make for easy game version rollbacks on PC platforms. Kerbal Space Program uses the Steam Betas feature to have a ton of different game versions easily available to download for example. If it were EA I’d also be saying to give the option to defer game updates in their shitty launcher but I’ve given up on hoping EA ever does something positive for its userbase