The patch notes on steam read, “Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.”
To me it sounded like there might have been a chance that if you fired the shot that ricocheted you wouldn’t take damage from it.
Before they just never ricocheted back at me, they just flew randomly off based on the angle.
I’ve played since then, I’ve had some shots fly straight back at me but it’s a percentage chance or something, certainly not every single shot, and I tanked a reflected autocannon shot and it didn’t kill me, so I think there’s some damage falloff after ricocheting as well, so it’s not too crazy
I haven’t done thorough testing or anything, but I think it’s a random chance to ricochet but then a 100% chance that it reflects back to you. Does that make sense?
I didn’t use the Autocannon last night, which sounds like it’s not actually a problem for. I did have a few weird deaths that I didn’t really know what killed me and assumed it was the new mechanic. But that’s probably not a solid assumption.
Do them shooting back at the shooter intentional or a bug? Surely at some angles the shots would just deflect instead of bouncing directly back at the shooter. I haven’t played the new patch yet so I don’t know
That’s according to regular physics. The super citizens at Arrowhead have discovered the more Democratic super physics, which all helldiver equipment follows.
From the patch yesterday, shots ricochet off heavy armor and reflect straight back at the shooter, regardless of the angle of fire.
I tested out a bunch of weapons yesterday and I have yet to see any of them ricochet directly back at the shooter, and that includes the auto canon.
I can also confirm they have not fixed the infinite grenade glitch since I watched someone spam about 100 grenades in a row last night.
I love that glitch it’s so pointless I hope they keep it in
Haven’t got a chance to play yet. Is it a 100% chance that it ricochets back at you, or random chance?
The patch notes on steam read, “Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.”
To me it sounded like there might have been a chance that if you fired the shot that ricocheted you wouldn’t take damage from it.
Before they just never ricocheted back at me, they just flew randomly off based on the angle.
I’ve played since then, I’ve had some shots fly straight back at me but it’s a percentage chance or something, certainly not every single shot, and I tanked a reflected autocannon shot and it didn’t kill me, so I think there’s some damage falloff after ricocheting as well, so it’s not too crazy
I haven’t done thorough testing or anything, but I think it’s a random chance to ricochet but then a 100% chance that it reflects back to you. Does that make sense?
I played for a solid 4 hours last night and haven’t seen a single ricochet bounce back at the shooter.
I didn’t use the Autocannon last night, which sounds like it’s not actually a problem for. I did have a few weird deaths that I didn’t really know what killed me and assumed it was the new mechanic. But that’s probably not a solid assumption.
First one is free?
Does it only apply to the auto cannon? I used several other support weapons last night and they all ricocheted off in different directions.
Do them shooting back at the shooter intentional or a bug? Surely at some angles the shots would just deflect instead of bouncing directly back at the shooter. I haven’t played the new patch yet so I don’t know
That’s according to regular physics. The super citizens at Arrowhead have discovered the more Democratic super physics, which all helldiver equipment follows.
Of course! How could I have forgotten about super physics!™
I will be submitting myself to a re-education camp immediately!
This message has been approved by the ministry of truth
It was intentionally added in the patch yesterday. I don’t think the devs thought this one through very much because it feels really awkward.