Any weird/controversial opinions? I’ll start. Before the remake, the best version of Resident Evil 4 was the Wii version. The Wiimote controls old Resi’s tank controls better than any other controller at the time. The PC version had a bunch of little bugs and detractors that the Wii version just doesn’t have.

I’ll extend this by saying that the Wiimote is actually pretty damn good for shooters, and particularly good for accessibility. Not having to cramp up my hands to press buttons is awesome for having arthritis. Aiming with the Wiimote and moving with the nunchuck just feel really natural, you barely have to move your fingers for anything.

  • caut_R@lemmy.world
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    2 years ago

    My hot take: Skyrim is the most overrated game of all time. Not bad, but overrated. My phone hardcrashed while I typed out the reasons why I think so, so I won‘t anger the gaming gods further this time.

    • dom@lemmy.ca
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      2 years ago

      I think of skyrim like Jay Leno.

      No one would say he’s the best comedian, or even great. But he’s unoffensive and kinda funny to most people.

        • CoderKat@lemm.ee
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          2 years ago

          Skyrim is definitely my comfort food. Along with Fallout. I can replay those games like nothing else, just like how I can eat mac n cheese damn near every day and never get sick of it!

        • dom@lemmy.ca
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          2 years ago

          Agreed. To me the comment from op sounded like “pizza is overrated” which is weird cause it’s not like pizza is rated incredibly highly, it’s just that even bad pizza is pretty good

      • caut_R@lemmy.world
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        2 years ago

        Open-world action RPGs? Elden Ring for instance, or modern Zelda games. 3D Soul-likes if you want to stretch the definition. I‘d go as far as to say it’s my favorite genre.

    • paultimate14@lemmy.world
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      I think if you compare it to games from the last 10 years, then yes.

      But at the time it was miles ahead of everything else. Most RPG’s were incredibly unfriendly to beginners, throwing paragraphs of text to read, spreadsheets of numbers to understand, incredibly unfair mechanics, making the player make decisions without understanding them, and legacy mechanics that traced their routes back to tabletop wargaming. The marketing for RPG’s revolved around hyping up bigger numbers of systems, skills, weapons, armor, items, spells, and whatever else you can think of. You can still go back and have fun, but the ethos of a lot of RPG’s was quantity over quality. They were very difficult to get into, and most RPG’s kind of had the assumption that the player already knew how to play RPG’s.

      It may seem silly to say that Skyrim was a break from that. After all, it has radiant quests, tons of NPC’s, a pretty big map, tons of dungeons, etc. But it streamlined a ton and made it accessible. The quantity of voice lines was incredible for the time, and reducing the reliance on text made couch gaming easier. The leveling system is incredibly intuitive and fun, and IMO the best I’ve seen before or since. A lot of systems exist to allow customization of either the roleplaying or mechanical experience, but most of those systems are optional. You can just bash through the game with the equipment you get in Helgen if you want.

      The game isn’t perfect, but when I see criticisms it’s usually that people want to add more systems or more complexity. That’s the kind of thing that always sounds great in an armchair thinking about it, but when you actually put it in a game the game usually ends up bloated and tedious. It’s great to add mods later after a couple playthrough, but it’s easy to overwhelm new players with things like a spell creation system.

      Whenever I see people talking on the Internet about trying Skyrim for the first time, I see a lot of other players recommending to start with mods. I also see a lot of people saying they bounced off of Skyrim, and I think there’s a correlation. I ran into similar experiences with Civ and Cities Skylines: it’s tempting to add in tons of stuff to try to get the best experience possible, but sometimes it’s better to start simple.

      Skyrim has bugs, but most of them are either just visual, hilarious, or can be fixed by re-loading the area or the game.

      It’s not perfect, but overall I think it’s fair to include Skyrim in the conversation for… Idk, top-20 ish games of all time.

  • Grangle1@lemmy.world
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    2 years ago

    It’s not a super-hot take, but art style >>>>> graphics when it comes to “beautiful” looking games. There are games coming out today that can run on a toaster that look far better than many AAA titles with all the fancy lighting effects and ray tracing that require you to dump 4-digit sums into a monster gaming PC to fully enjoy, all due to how the smaller games masterfully handle their art design.

    • Skellymax@lemmy.world
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      2 years ago

      I’d love to see a big budget AAA low-res pixel art game, like what you’d see on a GBA.

    • paultimate14@lemmy.world
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      2 years ago

      I think this take got ice-cold shortly after Windwaker released.

      The issue is that game developers have been using this as a crutch to do less and still charge full-price. Even with Windwaker, I always found the art style was inappropriate for the tone the rest of the game tried to set. It really felt more like they were trying to save time and money than actually having something that serves that art. That style worked pretty well in the handheld games, but I just don’t think it holds up as well as Twilight Princess on a big screen.

      I enjoy the occasional 16-bit style indie game, but I’m not paying $60 or $70 for that. I love Supergiant games, and they all look amazing, but even they know that art style can only push the price so far. There’s also value in a game that is realistic and not stylized, especially in military shooters and racing games.

      On the opposite end of the spectrum, you have AAA games from big studios selling for full-price that have neither. Look at GameFreak’s Switch games: terrible quality textures, uninspired lighting, bad draw distance, terrible FPS, and they literally cut to a black screen describing what your character does instead of animating anything. And the art style is just the most generic anime-style imaginable. It looks like Nintendo too the Mii system and just made some minor updates and used that to make human models. This may be a hot take, but I think the models in TotK and BotW are the same. The devs create some fancy clothes, hair, and accessories, but the actual models are bland. It’s essentially the Mii system.

      Graphics and art style are not mutually exclusive. It’s fair to ask for both in a full-price game.

    • Glowing Lantern@feddit.de
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      2 years ago

      What about simple graphics that still need a server farm to run correctly, or intricate graphics on a potato PC? Would you still say art style >> graphics?

  • simple@lemmy.world
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    2 years ago

    I always hated complex combo systems in fighting games like Tekken and Street Fighter. Fighting games shouldn’t be about being able to input 50 super precise key combinations in the span of 1.5 seconds. It should be about positioning, timing, improvisation… Guilty gear strive and super smash bros is proof of this. Every game that gatekeeps new players for not memorizing the built-in combo that takes 60% of your opponent’s HP feels like it’s still stuck in the 90’s arcade game era. Most fighting game series refuse to move forward. There, I’ve said it.

    • remus989@lemmy.world
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      2 years ago

      I’ve always wanted to get into fighting games but I never really have because of this exactly. It feels like a chore to learn all the combos and the fighting feels weird and stiff to me because of them.

    • magic_lobster_party@kbin.social
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      I think the combos in Street Fighter are already too much.

      How should I twist the stick to make the special attack for this character? Hold on, pause the game so I can look up. Oh, I filled up the ultra attack meter, let me check how to perform it for this character.

      They should just adopt the control scheme they implemented for Ryu in Smash Bros. Forward + B for Hadouken, Up + B for Shuriyuken, etc.

      • Gabadabs@kbin.social
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        2 years ago

        They did, SF6 has “modern controls” as the default, that get rid of motion inputs entirely.

          • Gabadabs@kbin.social
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            2 years ago

            Instead of being a six button fighter with motion controls (which are available still), you have light, medium, heavy, and special buttons. Specials are essentially just hitting the special button while either in neutral or pushing the stick left right up or down. It also has a system that will let you repeatedly hit one attack to do some preset auto combos. It’s really nice!

    • BearNoodles@lemmy.world
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      2 years ago

      Guilty Gear Strive and smash have these combos though, and just like street fighter they aren’t required to do well at beginner levels(even at higher levels you can get by with basic bnb combos).

      The main thing fighting games need to do better is teach new players, as it isn’t clear what you should be learning as a beginner. That’s probably why so many people think its combos they have to learn.

    • Kite@mastodon.social
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      2 years ago

      @simple @LeylaaLovee I think where we are now with fighting games is exactly where it should stay. Auto combos and modern controls make it so the bar to entry is super low, but they need to be scaled down so that they do less damage and the incentive should always be learn pure combos to get better. At the end of the day there’s no interesting high level play if you can press a button three times and do 30% damage.

    • Omega@lemmy.world
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      2 years ago

      I loved Final Fantasy Dissidia for this. Every character has the same basic controls, and the abilities are totally customizable. So I’d make general schemes the same across everyone.

    • timyoungjik@lemmy.world
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      2 years ago

      The other things you mentioned, “positioning, timing and improvisation” are all infinitely more important in every fighting game when compared to combos. Long complex combos don’t matter if you can’t land a hit.

      If the only combo you know is a 3-hit combo that does 20% HP, and your opponent has a 15-hit combo that does 70% HP, then you just need to hit the opponent 5 times while avoiding getting hit 2 times. If your spacing, reactions, and adaptation are much better than your opponent’s, you can win consistently.

      Of course there’s always gonna be different variables when it comes to stuff like specific game knowledge, but that’s usually not as much a skill issue as it is a knowledge check. In the end, stronger fundamentals will always reward you more in the long-run.

  • bapp@lemmy.bapp.run
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    2 years ago

    Real-time with pause is superior than turn-based for CRPGs, especially given how many encounters there are in the games.

    Turn based wins out the less encounters there are.

  • Candelestine@lemmy.world
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    2 years ago

    Paradox Interactive is eventually going to release so many DLC that they eventually collapse inward from their own gravity and implode, taking the company’s future with them.

    • Fester@lemm.ee
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      2 years ago

      Honestly whenever I see a game on sale for <$20 and I open it only to see 5+ DLCs that increase the price, I just close the page and move on without even bothering to research whether or not I should buy the DLCs. Fuck that mess.

      • tal@kbin.social
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        2 years ago

        Perhaps Steam could use a “price of game+aggregate DLC” sorting/filtering option.

    • tables@kbin.social
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      2 years ago

      That isn’t a hot take though, everyone and their mother makes jokes about how many DLC there is for Paradox Interactive games.

      Here’s the real hot take -> I don’t mind the amount of DLC on Paradox Interactive games. Every game of their I’ve played was really good on its own, and I only buy any DLC after I’ve poured tens of hours into the main game, usually not because I feel like anything was lacking from the main game, but just because I want an excuse to keep playing it. So for all I care, they can keep making all the DLC they want if the base games keep being this good.

        • varzaman@lemm.ee
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          2 years ago

          How’s it any different than buying a new game though?

          In the end, is paying $30 for DLC and getting another 50 hours of gameplay really that much worse than paying $60 for a new game?

          As long as I actually use the DLC, to me it’s equivalent. I’m paying money to extend the hours of entertainment I’m getting.

        • Confused_Idol@lemmy.fmhy.ml
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          2 years ago

          Ive got collective thousands of hours in paradox titles. The good dlcs (and there are trash ones I haven’t bought) adds dozens of hours of playtime. They also keep the mod community active which adds hundreds more.

          It seems expensive but 10-20 bucks every few months is reasonable to me.

          My bigger issue is some of them are starting to feel very paytowin with the feature/power creep (compare vanilla Russia/Ottomans in EUIV to dlc versions for an example)

        • Chailles@lemmy.world
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          2 years ago

          It’s a game I like and it gets more and more stuff. The only times games keep adding more things to itself is either a very infrequent constant subscription fee, or more frequent DLCs. There’s only so much you can do off the sales of the base game.

          • Candelestine@lemmy.world
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            2 years ago

            True. This is why I don’t play subscription based games either, and usually buy my triple As several years after they release, and on sale. I suppose I’m a big fan of getting a lot of value for my money.

        • TheSpookiestUser@lemmy.world
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          2 years ago

          It probably works out about the same as buying a subscription for a game, which many do for lots of games. I still think it’s egregious, but then again I own all Stellaris DLC, so…

          • Donjuanme@lemmy.world
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            2 years ago

            I just bought Stellaris utopia dlc, despite not being able to tell you if the game I’m looking at it galactic civilizations 3, Stellaris or endless space 2 (I own all 3, I will play one of them some day). When I do play one of them I’d like it to be an enjoyable situation, which I’ve heard Stellaris needs utopia to be.

            Also I love paradox games.

        • tal@kbin.social
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          I’m fine with paying money as long as what I’m getting for it is commensurate to what I’m paying. I don’t think that Paradox is a particularly bad actor there (not the best, either). I mean, the DLC model permits funding production of more stuff for a game that one likes in a direction that one would like.

          There are a number of games where DLC is sold by publishers at vastly higher prices than the content in the base game, though, and where the base game is kind of indadequate on its own. That is something that I’m not really enthusiastic about.

        • tables@kbin.social
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          2 years ago

          I guess you can spend a lot of money if you buy them on release, but I personally never do. And both their games and the DLCs pack are always on some sale. I’m pretty sure I bought Stellaris for like 10 euros and eventually bought a bunch of its DLC in some DLC pack for another 10 euros. The same for Cities Skylines basically. 20 euros for the amount of fun I took out of those games is hardly a lot.

  • otter bee@lemmy.world
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    2 years ago

    Based on the sentiment I see online, my hot take is that Deep Rock Galactic is way over-hyped and is actually pretty shallow. It’s a fine turn your brain off game, but I don’t think it’s as great as people make it out to be.

    • Rai@lemmy.dbzer0.com
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      2 years ago

      Damn, you can voice unpopular opinions on Lemmy and be upvoted for contributing to the discussion. What a wild place this is!

      I couldn’t get into DRG, but I’m willing to give it another try.

      • Leyla :)@lemmy.fmhy.mlOP
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        2 years ago

        I had my fingers crossed that someone was gonna pop in and start shitting on Zelda or something else of the sort that would get a ton of people going

        • Rai@lemmy.dbzer0.com
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          2 years ago

          Love Zelda but I rate BotW a high 7, and TotK a solid 8. Excellent games, some flaws.

          my scores would be lower if I had played on the switch though, to be honest

          Full disclosure: I don’t do dumb journalism ratings. 5 is a game worth playing. 6 is a good game. 7 is great. 8 is excellent. 9 is basically flawless or unique or brilliant. 10… I think I have like four tens.

      • otter bee@lemmy.world
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        2 years ago

        That is honestly like 90% of the reason I have stuck around, the community here is reminiscent of early reddit (or rather when I joined circa like 2011). But, yeah I totally appreciate that people enjoy it and I’m happy they do, I just really don’t agree with most their points.

      • Grunt4019@lemm.ee
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        2 years ago

        Totally off topic, but with the third party client I’m using I forgot I was even using lemmy until I saw your comment.

    • Mog_fanatic@lemmy.world
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      2 years ago

      Holy hell do I disagree with this but I will kill every elf in this thread to defend your right to say it. Rock and stone.

      • otter bee@lemmy.world
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        2 years ago

        thanks brother, I don’t really try to not like it, it’s just not my cup of tea. I grew up playing L4D 1 and 2 a lot and I think thats all I’ll ever really enjoy from that genre. There are other similar games I’m not a huge fan of either.

    • Faulty@lemmy.fmhy.ml
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      2 years ago

      I think a big part of the hype is how in-tune with the fan base the devs are. It’s just refreshing to feel like the devs are on your side. Rock and Stone.

    • GreenAlex@kbin.social
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      2 years ago

      Removes mask They were a glyphid all along!

      I very highly disagree but to each their own, of course.

    • Pipsqueaker@lemmy.world
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      2 years ago

      Wow, I really disagree with you, but upvoted since that’s the point of this thread. I love DRG, however I didn’t love it the first time I played it. I had the same problem, I felt it was sort of shallow and I got lost, both literally in the maps and figuratively since I felt I had no goals and it felt repetitive.

      When I tried the game again a year or so later it just clicked. I love the end game of getting overclock mods and trying new weapon builds. I love that each class is fun to play and I don’t mind playing any of them. I love that I can relax with a lower hazard level mission or challenge myself with a higher hazard, but I don’t feel forced to play either since I’m rewarded regardless. I love that the developer that respects their player base and doesn’t have awful microtransactions.

      And like others have mentioned I think having such a positive and non competitive community helps a lot. ROCK AND STONE

      • otter bee@lemmy.world
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        2 years ago

        getting overclock mods and trying new weapon builds

        I’m not sure I got to this point, and tbh everytime I’ve played I’ve felt like I’m missing something, so my opinion might not be well grounded. But, I’ve given it quite a few tries and just never get to this point. I’ll give it another go though :)

        • sneeple@reddthat.com
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          2 years ago

          I will say, if you’ve been playing alone or with 1 or 2 friends it’s so much more fun and engaging with a full party even if it’s just randos. Hosting a match will almost always get joiners within a couple minutes and barely anyone talks with how good the ping system is. It’s a lot more of an oh shit moment if you get caught alone with bugs swarming from every exit because of damage and health scaling with the number of players. Sometimes your scout pops a cocoon while everyone is separated and it’s a mad dash to find a good spot to fight the dreadnought, or someone called the drop pod before you did an event and now everyone has to work together to finish it asap before the pod leaves empty. Fellow dwarfs keep you on your toes. There’s also moments where everyone is in perfect sync and you easily crush whatever challenges the mission throws at you. Idk, if you already play with others this doesn’t really apply. But I think a lot of people play alone or with only 1 other person and miss out on what I feel like is the main fun of the game: the unpredictability of your teammates.

    • Donjuanme@lemmy.world
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      2 years ago

      For some reason I can’t do anything but get lost/lose my party/fail to understand the map in that game.

      • otter bee@lemmy.world
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        2 years ago

        lol tbh one of the only part I did like was the map, because of what you’re saying. It’s procedurally generated, but does require coordination on abilities / movement.

        • Donjuanme@lemmy.world
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          2 years ago

          Don’t get me wrong, I love the map generation, it just seems like whenever I find a shiny thing over in the corner, everyone else progresses to the quest, or did they just finish the quest, did they go forwards or backwards, why don’t they need to throw their lights as often as I do, oh now we need to get to the extraction point, which way was that? And now I’m down and feeling like a burden again.

  • chronicledmonocle@lemmy.world
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    2 years ago

    I’m currently playing through Breath of the Wild for the first time and I don’t think it’s an amazing game. I think it’s decent and fun enough, but it has a lot of grindy BS and aimless wandering, plus a story that is a rehash of literally every Zelda game every made, but now with 100% more open world.

    Seriously how many times are we going to beat Ganon? And good God the voice acting is cringe.

    Also, I just freed the second divine beast and I still have no idea how to dodge or flurry rush.

    • I got bored after like 8 hours of looking for things to do before I just said “fuck it, I guess I’m killing Ganon.” I don’t know when I am meant to go find the Master Sword but I was able to get it without having a quest and just using my knowledge of Hyrule from past games (“sword in forest!”) and I activated the 4 ancient machines; but then I couldn’t find many side quests that weren’t just fetch quests for things I already had in my posession.

      TOTK actually has shit to do. I thought BOTW was a bit bare bones before, but given it was Nintendo’s first go at it I just thought it was that. But TOTK makes BOTW look like an alpha build of a tech demo for TOTK.

          • Toasteh@lemmy.world
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            2 years ago

            I’ve never understood this idea. Usually I see it in reference to anime. How can you even appreciate the voice acting when its in a language you don’t understand while you are trying to read something in English?

            • trainsaresexy@lemmy.world
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              2 years ago

              The english dub in BOTW is distractingly bad because it wasn’t written for english. The characters saying ridiculous things sounds better when it’s in Japanese, and most of the time with Nintendo games it doesn’t even matter what they are saying it’s just sound.

            • afiresword@lemmy.world
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              2 years ago

              You don’t need to be able to know the words to understand the emotions. It’s asking why watch any movies in the original language.

              When I went to go see Star Wars Episode 3 when I was overseas, the English version with subtitles was packed while the local language dubbed version had a moderate crowd. People want to see the original because the delivery is usually just better, even if they can’t understand the words.

              • Confused_Idol@lemmy.fmhy.ml
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                2 years ago

                How can you know if the delivery is better if you don’t even know which words are being inflected upon, if they are being said awkwardly, so on and so forth.

                That you use Star Wars kinda cements the point. The prequels were infamous for their odd dialogue and stilted deliveries.

                It’s not that the voice acting or delivery is better; it’s that you can’t tell the difference because you don’t know what it should sound like.

    • theharber@sh.itjust.works
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      2 years ago

      There’s shrines near the start of the game that teach you to dodge & flurry rush;

      While locking onto an enemy, jump while moving to the side or backwards at the last second before an enemy attacks-- if the timing is done correctly, you can flurry rush. The trick is finding the timing for each enemy type, though you start to get a feel for it.

      It’s a grindy mechanic, but I really enjoyed filling out the compendium once you upgrade your Sheikah Slate-- taking pictures of things became the focus of the game for a while, and I’m glad that TOTK improved upon that.

    • Yulia@lemmy.blahaj.zone
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      BotW was the first Zelda game for me, and it was such a massive disappointment. It’s just open world without any redeeming qualities, with every single mechanic existing just to support open world. Felt more like a sandbox than a game. It’s fun for about 2-3 hours, but then I just got really bored

      I did finish it, because hey I paid for it, but it was not really something too fun for most of the time

      EDIT: And I’m still mildly salty that BotW got GOTY in a year we got Nier Automata and Persona 5

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      2 years ago

      It’s a decent game but once I beat it I’ll likely never play it again

      And it’s so ok that I have a hard time getting back to it after breaking for a few weeks

    • CoderKat@lemm.ee
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      2 years ago

      Zelda games straight up have a very mediocre story. And often nothing about their world building makes much sense either. They’re definitely a series built only for fun gameplay. Everything else is just glue to hold the gameplay together.

      Personally, I love the gameplay and exploration, but you’re definitely right about the story and voice acting.

      PS: dodging should be the same as jump (x). Lock on with ZL and point the movement stick to the side you wanna dodge to, the jump. If you pull the stick back, you’ll do a backflip. Whether you want to jump back or to the side depends on the enemy attack (eg, do they swing horizonal or vertical?). If you dodge juuuust before the enemy attacks, you’ll get a slow motion during which you’re prompted to spam y to rapidly attack. Especially useful for tough foes like lynels.

  • ssm@programming.dev
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    2 years ago

    Bethesda lost their touch after Morrowind. I loved Oblivion when I played it as a kid, but looking back at it now, I can’t really say I’d ever want to play it again. Fallout 4 and 76 completely strayed from the the previous games in the franchise, only sharing similarity in the artstyle. Fallout 3’s writing and gameplay pales in comparison to New Vegas. Skyrim is just boring, writing feels uninspired, if not non-existent for large portions of the game. Morrowind is the only game that stands out from the rest, and I consider it a masterpiece, and I can see myself playing it again many times, exploring the different houses and guilds.

  • Linos Melendi@pawb.social
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    2 years ago

    People have no right to complain about wanting more Team Fortress 2 updates and should be grateful that it’s even still being supported when very few developers would keep up with a 15+ year old game.

  • BudgieMania@kbin.social
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    2 years ago

    The sentence “I lost my gear / They took my gear” has never been followed by a fun part in any videogame, ever

  • chickenwing@lemmy.world
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    2 years ago

    People who get video game burnout or say gaming is dead or whatever are victims of AAA marketing.

    Most of the time I see posts like this they complain that they bought all the newest games with great reviews and aren’t having any fun. Normally it’s Sony games and other cinematic experience kind of games. Or they are games that they put 100’s of hours into. They are doing the same stuff over and over and getting bored.

    Unfortunately critics care more about production values and polish than novel game mechanics. Plenty of interesting games get overlooked due to being a little weird or not fitting in modern game conventions. If you only play the big budget AAA stuff you are going to get burnt out because they all copy each other trying to be the next “big game”. If you play games that get bad reviews, have weird mechanics, or do something different you won’t get burnt out. I like to recommend the Gravity Rush games to people who have a playstation and are burnt out on the “cinematic” games. They typically have never heard of it and end up having a blast with them. Makes me sad when I see people still buying games based on metacrtic scores. They miss out on so much.

    • Ech@lemm.ee
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      2 years ago

      I know this post is about games specifically, but this is so true about all media. It’s wild how many people bemoan how “bad” movies/tv/music/etc is, when it’s super obvious their only frame of reference is mainstream media that’s mostly doing the same thing all the time. If they took a look just once at indie content creation, they’d see there’s so much cool stuff out there. But their so locked into the “right” media that they don’t consider anything else.

      Getting back to games, I rarely ever buy AAA games anymore. There’s so much cool indie stuff being released all the time, it’s simply not worth it to me to deal with all the downsides that come along with AAA games.

      • chickenwing@lemmy.world
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        2 years ago

        I definitely agree it applies to all media. There’s always something good to find but you need to dig sometimes. A great AAA game is normally well made and can be a lot of fun but rarely are they unique or surprising.

    • Frog@lemmy.world
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      2 years ago

      I still don’t know how to go about finding these. I’ve had so many bad experiences I hardly know what I like anymore. All I “know” is I’m not big on FPS games. But at the same time I loves The Last of Us.

      • chickenwing@lemmy.world
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        2 years ago

        It’s hard to find something unique but I’ve found some of my favorite games by taking a gamble and playing a game I don’t know much about. If the box art looks cool or I like the trailer I give it a try. Game critics don’t help much as they only like specific kinds of games so I can’t rely on them too much.

    • ledditor@lemmy.world
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      2 years ago

      Ugh you’re not joking. Many of my friends that game complain about the same thing, yet getting them to try any new game that isn’t League of Legends, Apex, Dead by Daylight or Destiny is like pulling teeth.

      The worst part is that most of those games have an endless grind or some sort of FOMO mechanics that encourage people to keep playing even though they’re having an awful time.

      • Chadus_Maximus@lemmy.zip
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        2 years ago

        Perhaps they’re the kind of people who see anything that doesn’t require at least 100 hours per month to progress as a waste of time. I used to play that often until I found a job. Went from 5+ matches of league daily to maybe 2 per week.

        There’s legitimately 0 purpose to playing a bit of a game when it won’t change the status quo of your life.

        All we want is a game that’s worth wasting our life on.

        I guess that is how people in monogamous relationships see polyamory…

    • bozo@lemmy.world
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      2 years ago

      Completely agreed. Seriously, if anyone genuinely feels like gaming has become stale, go play Hi-Fi Rush and Pizza Tower (both having come out this year).

      AAA games are more interested in keeping you on a virtual engagement treadmill than simply being fun.

  • Chozo@kbin.social
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    2 years ago

    Souls-like games aren’t difficult, they just show you how impatient the average player is. Very rarely do those games actually challenge your ability or technical skill, and instead they just test your patience with annoyingly-defensive enemy behavior that encourages impatient players into aggressive, risky gameplay.

  • TerminusEst@lemmy.world
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    2 years ago

    IMO Final Fantasy is not good. I’ve tried playing several of the games but every time the story is so cliche and overly complicated. I’ve been told “oh just try a different one. This version is better!” If I have to try that hard to enjoy a franchise it’s just not for me.

    • CoderKat@lemm.ee
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      2 years ago

      While I’m a huge fangirl of the series, they are blatantly “JPRGy” and are always very full of the numerous JRPG tropes, which can definitely give a cliched feeling.

      Admittedly, overly complicated isn’t a way I’d describe most of the games, but that definitely fits many of the more recent entries (especially 16). IMO, 7-10 and 12 are the peak Final Fantasy games. My personal favourites being 9 and 10. And even they have some cringe moments that I pretend don’t exist lol (for 9, everything involving Quina or Eiko; for 10, stuff like most of the outfits and the utterly bizarre laughing scene).

      • scutiger@lemmy.world
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        2 years ago

        Final Fantasy is the OG JRPG. They invented most of those the tropes that are used today in RPG-style games.

        • CoderKat@lemm.ee
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          2 years ago

          That’s true, but I don’t think that makes it worth playing these days unless you’re curious to see how things have evolved. You’ll find better written stories and more interesting features in pretty much any modern RPG.

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        2 years ago

        The sleepy plot-twist at the end could have only been imagined as good in a dream. It felt so lazy and uninspired I didn’t even bother giving X-2 a try.

        BUT FFIX and Tactics: War of the Lions are definitely the best ones.

        • CoderKat@lemm.ee
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          2 years ago

          Did War of the Lions fix the game’s balance? I loved the original Tactics, but wow that game was whack where balance is concerned. You could go from utter broken characters being unbeatably strong to being soft locked if you only had one save because some battle was so hard.

          I didn’t really feel the story was much. I’m struggling to remember it at all! But damn the gameplay was really something.

    • BartsBigBugBag@lemmy.tf
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      2 years ago

      I mean, how many other games were tackling climate change, imperialism, genocide, and deindustrialization in a single game in 1998. I’d say some of the story beats can be cliche in FF, but the stories are pretty unique. Unique AND over-complicated.

      That said, I live Final Fantasy. I’ve played most of them. I have never really liked the combat in any of them. Not the real time or turn based combat. It feels tedious, and the rock paper scissors mechanics get tiring after a while. I still replay them way too often,

    • kioshi@lemmy.world
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      2 years ago

      X has the best story of any game I ever played. IV and VI have good stories as well. The rest didn’t pique my interest.

    • Skellymax@lemmy.world
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      2 years ago

      I’m a fan, but even I can admit that they can be fairly ‘typical fantasy saga’. What kinds of videogame stories do you like?

    • CarlsIII@kbin.social
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      2 years ago

      Final fantasy is a really weird series. Every game is different and every fan has their own opinion of which games are good and why, or what’s important in a final fantasy game.

      When people tell me that the story is what’s most important in a Final Fantasy game, I know they probably started with 7 or later. I like the parts where you customize your party and explore and have battles and make decisions and solve puzzles and all that video game shit. Yes, the stories enhance the game, but the story was never meant to be the entire game: But after 7, a whole bunch of new fans were like “there’s this new genre of games where the whole point is to watch cut scenes and read a lot of dialogue”, and the games have changed to accommodate that.

      I guess my point is maybe try an earlier game (probably 4, 5, or 6) that has better gameplay, and you can get through the dialogue faster without having to watch all the slow animations of characters putting their hands behind their head.

  • Gmr Leon@mstdn.social
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    2 years ago

    @LeylaaLovee When you play a long game (i.e. 60+ hours) all the way through, it’s hard to tell how much of it was genuine enjoyment over some kind of weird sunk cost situation.

    Kind of like watching a show that goes on for a ton of seasons. You get into a habit and despite inconsistent quality, you keep going back and you’re not sure why, especially after the really bad parts.

    It’s why I understand *some* of the 100+ hour playtime negative reviews, & am skeptical of positive ones.

  • dan1101@lemmy.world
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    2 years ago

    Third-person shooters suck. The character model gets in the way of seeing and I don’t need to see the super tacticool costumes. And the more decent third-person shooters switch to first-person for aiming down the sights anyway.

    Cards in video games suck. Unless it’s simulating a real card game. Otherwise we don’t need powerup cards and such, use some other mechanic. My level 89 death knight doesn’t need to be pulling cards out of his pockets.

    Motion blur, vignetting, depth of field, lens flare, none of these should be the default. Show me the game world clearly.