I see it a lot in visual novels, older PC games and PC ports of older non-PC games. It sounds so trivial on paper, like… just play the video? But I know it’s not. Why though? Can we ever expect the problem to be fully solved? Right now it kinda seems like an uphill struggle, like by fixing cutscene playback in one game doesn’t really seem to automatically fix it for other games, so it’s not a situation where a convenient one size fits all solution works.
And I don’t really get it, because if it’s related to video codecs, there are only so many codecs out there, right? And then you also expect that there’s probably just a few popular ones out there that’ll be used for 99% of all cases, with a few odd outliers here and there perhaps.
Interesting, I take it you don’t remember the source? I might want to look into that.
@HoukaiAmplifier99 I don’t remember my source, and I can’t find anything searching around. I either made it up or it was an unsubstantiated reddit comment that stuck in my brain :)
For real instances of this problem though, look at Glorious Eggroll if you haven’t already. Contains a number of additional video codecs Valve can’t yet support directly.
Why would valve need to support the codecs? I don’t think Microsoft goes out of its way to support proprietary codecs in windows for a games to be able to decode them. What makes that necessary when running the game in proton?
@Lojcs Microsoft does exactly that. They licence a number of proprietary codecs for inclusion in Windows for the convenience of users.
Running under Wine, some alternative decoders can be used, but many proprietary codecs don’t have freely-available decoders available. Under Proton, many free decoders can be used like Wine, but some prohibit commercial use or otherwise can’t be implemented in Proton via Valve. GE-Proton manages the best of both worlds.