Hello, I’ve been working on this TTRPG since I played my first TTRPG years ago. My goal for it is to be fun with some resource management, very sandboxy, and accessible to new TTRPG players.
I have a 1-shot prepared, but havent had a chance to run it yet. I would also like to start a campaign that lasts a while where we can develop the rules together through playtesting.
Maybe you could say some things about it? Like: How does it accomplish it’s main design goals? What is the core gameplay loop? What distinguishes it from the greats of the genre, such as Red Markets? Or rather: What is the new and innovative thing about it that fills the gap you saw before?
Oh wait I just saw that you said its made with a plagiarized information synthesis system. Nevermind.
Plagiarized? No, not intentionally. I’ve only learned the rules for DnD, an Aliens TTRPG, and a D10 based homebrew TTRPG. Day Zero is D20 based, inspired by DND. The main difference that I added is “Mood” which can boost or hinder your checks. Also, stat bonuses aren’t derived from one number (12) to another number (+1). They are a straight bonus. (3 stat points is +3)