nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoDragon Age: The Veilguard leads say it will be 'mission-based' rather than open world, with no fetch quests or busywork: 'You're not going to be gathering shards in the Hinterlands'www.pcgamer.comexternal-linkmessage-square25fedilinkarrow-up187arrow-down13
arrow-up184arrow-down1external-linkDragon Age: The Veilguard leads say it will be 'mission-based' rather than open world, with no fetch quests or busywork: 'You're not going to be gathering shards in the Hinterlands'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square25fedilink
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up15·5 months agoWhat an extraordinarily bad take. RPGs are not required to have loot, so that line is just nonsense. Baldur’s gate 1 and 2, for the bulk of it, let you revisit previous areas. “Explore it all in one shot” is not the only kind of exploration.
minus-squareGoodEye8@lemm.eelinkfedilinkEnglisharrow-up4·5 months agoEven BG3 let’s you go back with some exceptions.
What an extraordinarily bad take.
RPGs are not required to have loot, so that line is just nonsense.
Baldur’s gate 1 and 2, for the bulk of it, let you revisit previous areas.
“Explore it all in one shot” is not the only kind of exploration.
Even BG3 let’s you go back with some exceptions.