I rarely play anything from the past 5 years but when I do there’s a noticeable difference in how the games are rendered compared to up until the early PS4 era. Transparent voluminous materials like hair or foliage have this fuzzy pixelated look to them, and there’s a lot of rasterisation that looks like it’s being rendered on the Sega Saturn. Then there’s tons of odd shimmering going on everywhere, and I’m not sure if it’s due to dynamic resolution scaling, ambient occlusion or dynamic reflections

Overall games don’t look quite as sharp and defined as older games though they simultaneously have lots more detail. It’s weird

  • Cowbee [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 months ago

    Nice! Consistently hitting that 144 FPS cap at 1080p, 24inches must be nice. Easier to hit the caps, smoother gameplay, lower power draw. I’m here for it, honestly.

    4k can stick to movies, even if it can be nice, it’s just too expensive to actually achieve at reasonable framerates for most games even with upscaling.

    • ashinadash [she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 months ago

      She tends to use 120 because A) matches her Zephyrus G14 screen refresh B) easier to hit C) 2× 60fps, but yeah it slaps. It also has freesync and gsync which are soooooo cooooool.

      I have a few 4k blurays and that’s it tbh, I do not see a reason to upgrade to 4K. Most GPUs still struggle yeah, so…