Quest has been an increasingly popular choice for Steam users since the release of the original in 2019, now accounting for over half of all connected VR headsets. Now Valveā€™s latest 2.8.3 SteamVR update includes a few new features thatā€™s making Quest a better PC VR headset than ever.

Released in late 2023, Steam Link allows users to easily connect their Quest wirelessly to SteamVR to play PC VR or flatscreen PC games, essentially letting you bypass Metaā€™s own Air Link.

Now, the Steam Link for Meta Quest Beta update (2.0.11.1197) introduces a few new features for the Steam Link for Quest, allowing hand-tracking passthrough and some limited hand-tracking functionality too.

Granted, Valve says itā€™s not the ā€œfull hand-trackingā€ support youā€™d expect on native Quest applications, but itā€™s at least letting users experiment. The update allows users to create custom input bindings via its Binding UI in Controller Settings, so you can tool around making your own control scheme based on hand gestures.

Additionally, Steam Link 2D streaming has been re-enabled in the Steam Link app for Quest, which you can nab for free over on the Horizon Store. Youā€™ll need to opt-in to the SteamVR Beta first to play PC VR games via Steam Link, but itā€™s a super simple process.

This follows the release of one of the most major Steam Link updates late last year that included ā€˜Advanced Supersample Filteringā€™, which majorly improved wirelessly streaming video quality when using high supersampling rates. An update in March also brought a significant improvement to overall stability.

Donā€™t confuse the constant stream of useful updates to Steam Link as a favor to Meta though. While the cheap and plentiful Quest 2 now accounts for nearly 40% of VR headsets connected to Steam alone, no doubt keeping Quest users happy, Valve is rumored to be full steam ahead on releasing its own standalone headset, codenamed ā€˜Deckardā€™, which ought to benefit from all of the quality of life stuff weā€™re seeing come to Quest via Steam Link today.

  • poVoq@slrpnk.net
    link
    fedilink
    English
    arrow-up
    17
    Ā·
    2 months ago

    I strongly suspect this is dual use, as Deckard will probably offer similar streaming tech and why not test it with the Quest2/3 first.

      • poVoq@slrpnk.net
        link
        fedilink
        English
        arrow-up
        5
        Ā·
        2 months ago

        The current rumor is that it will be a hybrid, with a minimal Android base system on an Qualcomm chip to do all the VR specific stuff and a more SteamDeck like x86 main unit to run the games.

        But the Steamlink app also runs on x86.

  • Darrell_Winfield@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    Ā·
    2 months ago

    As someone who switched to Linux before discovering that it would break the PC integration (quest wonā€™t let it run without their shitty app and it wonā€™t run in Linux), hereā€™s hoping that this is a good step towards improving quest functionality in Linux!

      • guysoft@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        Ā·
        2 months ago

        Iā€™ve been using it for over a year but upgrading to Ubuntu 24.04 broke alvr. Had to dual-boot back to windows :-/

      • Tarquinn2049@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        3
        Ā·
        2 months ago

        Or Virtual Desktop, itā€™s not as free, but it has as many knobs as it needs and much higher compatibility, especially once you switch over to vdxr runtime. And itā€™s still pretty seamless.

        • Pyrarrows@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          Ā·
          2 months ago

          True, if youā€™re on Windows (Or Mac)

          The person youā€™re replying to is replying to a person who is wanting to do VR on Linux, to which the only solution is currently ALVR.
          It would be very nice if Steam Link or Virtual Desktop would add Linux support for streaming VR from Linux, but currently neither works.

          At least Linux people can stream their Flat games using SteamLink now, just not VR games yet.

          • Tarquinn2049@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            Ā·
            2 months ago

            Oh ok, I assumed they could do it the same way people did it on steam deck. Someone got Virtual Desktop working on that. It didnā€™t run very well, but it worked, lol.

  • olicvb@lemmy.ca
    link
    fedilink
    English
    arrow-up
    4
    Ā·
    2 months ago

    Since I found out about SteamLink thatā€™s all i use to game on now. Got a controller grip for my phone and voila! No need for a SteamDeck really

      • ObsidianZed@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        Ā·
        2 months ago

        To be fair, I booted into Windows to try out the beta and the performance was notably worse, at least for now.

  • Mango@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    Ā·
    2 months ago

    I thought they stopped making the steam link ages ago. I still have one!

    • poVoq@slrpnk.net
      link
      fedilink
      English
      arrow-up
      12
      Ā·
      2 months ago

      They turned it into an app. Works well on Android and x86 media PCs.

    • Octorine
      link
      fedilink
      English
      arrow-up
      2
      Ā·
      2 months ago

      Besides the Steam Link device and the Steam Link android app, thereā€™s also an app with the same name on the Quest store that lets you stream SteamVR games from your PC.

      • Mango@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        Ā·
        2 months ago

        Is it the same thing? Itā€™s still middle man for display and controller right?

        • Octorine
          link
          fedilink
          English
          arrow-up
          2
          Ā·
          2 months ago

          Itā€™s the same idea, and may even share some assets, but itā€™s specialized to VR. Itā€™s kind of similar to the way that steam input and SteamVR input have the same basic purpose but are separate systems.