I could talk for weeks about the sheer nepotistic corrupt bullshit in the early years, when an Ayn Rand roleplaying group (not kidding, they were called “Taggart Transdimensional”) got unique advantages from the devs that no one else could access all in the name of “roleplaying.” They conjured up fictional characters that gave those advantages (the very first and exclusive t2 mining laser blueprint originals) to their Randroid favorites, and over and over again changed the rules to fit their favorites, year after year.
The dystopian corruption of the setting was coming from inside the development company.
how much did you get when you sold your accounts?
Enough, at least.
The experience point treadmill in that game can be very discouraging to new players, last I checked anyway.
it’s all pay-to-win now with skill injectors anyway. you can just add ISK until you have the exact skills you want
That wasn’t even a thing when I quit.
Sounds pretty awful, and yet another way for the country club failsons of New Eden to pump up alts and uplift minions into servitude.
P2W only applies if you have the game knowledge to know where and how to spend it.
You could have a purple paladin, and then immediately die to 8 frigates once you jump it into Tama.
A more pertinent example is the Casino Guy who bankrolled the most recent successfull eviction of Goonwaffe injecting a max skilled Erebus, putting the toon in PL, and then immediately eating shit on his first lowsec jump towards staging.
I do think you have somewhat of a point there with the amount of shitfit marauders you see on zkill with 6 month old characters, but it is absolutely nothing like WoT gold ammo, or a gacha mobage.
E:spelling, readability
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v0v in a competitive game with noncosmetic monetization, I would rather stomp whales than have the leaderboards consist entirely of Gulf princelings.
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The magic 14 need to go the way of learning skills.