• Ziggurat@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    1
    ·
    2 months ago

    IMO, the big American bias in heroic fantasy RPG including D&D is how empty (most) settings are. If you travel (nowadays by car) in rural Europe, you’d find village every 5-10km, turns out that people walking to their field don’t like to spend more than 1h commuting. While on some high fantasy map, you have like 3 day of walk through a dangerous forest, or an endless plain without much settlements.

    Also it’s worth mentioning that many European major roads/highway have been built at first by the Roman, and have been modernized through history. So again, middle age wasn’t as empty, salvage as many D&D settings. Which indeed looks more like frontier era US.

    • sirblastalot@ttrpg.networkM
      link
      fedilink
      arrow-up
      6
      ·
      2 months ago

      And America wasn’t actually empty frontier, either. It was full of the native people that had been living there since time imemorial, and the ex-europeans slaughtered and plagued their way through.

    • JaggedRobotPubes@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 months ago

      I dont think that’s American, it’s a shit-ton of custom work to fill all that in. Are Europeans willing to spend 10 times as long worldbuilding their campaigns??

    • DragonTypeWyvern
      link
      fedilink
      arrow-up
      6
      arrow-down
      2
      ·
      2 months ago

      The Sword Coast setting is essentially a post-collapse setting where monsters are an existential threat (in theory). There are no longer villages every 5k because only the best and safest lands are worth farming.

      In theory. Though I guess you could argue the Sword Coast is also kind of a metaphor for American colonization? The barbarian tribes certainly have Native American coding going on at times.