Jeena@piefed.jeena.net to Technology@lemmy.worldEnglish · 3 months ago FFT-based ocean-wave rendering, implemented in Godot github.comexternal-linkmessage-square30fedilinkarrow-up1195arrow-down18 cross-posted to: programming@lemmy.mlgodot@programming.dev
arrow-up1187arrow-down1external-link FFT-based ocean-wave rendering, implemented in Godot github.comJeena@piefed.jeena.net to Technology@lemmy.worldEnglish · 3 months agomessage-square30fedilink cross-posted to: programming@lemmy.mlgodot@programming.dev
minus-squareleftytighty@slrpnk.netlinkfedilinkEnglisharrow-up2arrow-down1·3 months agoThe link goes into discussion of complexity and parallelism advantages of this approach. That implies that it could be faster
The link goes into discussion of complexity and parallelism advantages of this approach. That implies that it could be faster
That would be huge