• RightHandOfIkaros@lemmy.world
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    3 months ago

    There is barely any gameplay because the developers chose to focus solely on writing, art, and music instead.

    Tsukihime and the whole Fate series also started from visual novels.

    • thedirtyknapkin@lemmy.world
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      3 months ago

      i mean sure, but we’re actually approaching the edge of what can even be considered a game.

      i don’t call those games personally. they are vaguely interactive novels. imo a physical choose your own adventure book has more “gameplay” than most of these virtual novels.

      i honestly don’t think game is the right term here. these are books with an odd format. stein’s gate included.

      • all-knight-party@fedia.io
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        3 months ago

        It depends on the VN and its implementation. The existence of things like Slay the Princess, 999, Raging Loop, Phoenix Wright, AI: The Somnium Files, these are all inextricably linked with player participation and choice, as well as very dense narrative.

        Then you have ones like Steins;Gate that don’t have very much choice at all, that’s a lot closer to a book in most respects, but as a blanket VNs are, more often than not, absolutely games.

      • cassie 🐺@lemmy.blahaj.zone
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        3 months ago

        The thing is some games make the line really fuzzy and it’s hard to draw an exact line where it no longer is a game.

        Pyre does have a whole RPG wizard basketball thing going on that I enjoyed, but wasn’t the reason I recommend the game. The more engaging part of the game was the visual novel stapled to it, which was affected by wizard basketball in cool and interesting ways, but inside each scene it’s largely non-interactive.

        Disco Elysium also has some RPG mechanics going on, and there’s a city block for you to wander around, but the vast majority of the game is dialogue. It could largely be written as a more complicated choose-your-own-adventure book, but it’s so much stronger as a game.

        Cosmic Wheel Sisterhood is almost entirely dialogue and telling people’s fortunes, with only brief moments of creating new tarot cards to break up the dialogue. Despite this, the fortune-telling aspect of the game has made it one of the most interesting games I’ve played in a bit.

        There’s any number of “walking simulators” that this debate comes up around and I counter that with the fact that Outer Wilds built off the back of that formula to create something unquestionably a game, but built off of gameplay loops largely based around traversal and finding new bits of lore to unlock progression.

        These were all successfully marketed to gamers as video games. My hot take is that they’re all games, but with a form of gameplay that some may find too simple for their liking and that’s ok. And the semantic debate over what’s a game and what isn’t is just feels vibes based sometimes.