Developers speaking to the Game Developers Collective seem to think the VR games market has hit a roadblock, even with this year's launch of the Apple Vision Pro.
I imagine the insane price to entry is a big thing.
I had some disposable cash so I went with the index, I love it don’t get me wrong but, 1k is super fucking steep for an enjoyable system, and that’s ontop of the requirement they do it right when they make a game, many of them take vr as a minority and you can tell when a game puts it on the side burner
I have an Index also, one thing I find frustrating is that because the Quest has such a dominant marketshare and packages games differently, some smaller VR games and experiences I see seem to be only available as an apk file for Quest sideloading and there is no straightforward way for me to play them.
The main reason I don’t use it more though is I never got past the physical discomfort, I still feel nausea playing most games for more than a few minutes, and headaches from the pressure on my scalp/face if going longer than that, ie. trying to watch a movie with the headset. So that basically means I’m not going to just spend a lot of time passively chilling out in VR, it has to be some specific thing I want to do that feels worth it to push through the discomfort involved and can be gotten through relatively quickly. Mostly that ends up being just Beat Saber.
I imagine the insane price to entry is a big thing.
I had some disposable cash so I went with the index, I love it don’t get me wrong but, 1k is super fucking steep for an enjoyable system, and that’s ontop of the requirement they do it right when they make a game, many of them take vr as a minority and you can tell when a game puts it on the side burner
I have an Index also, one thing I find frustrating is that because the Quest has such a dominant marketshare and packages games differently, some smaller VR games and experiences I see seem to be only available as an apk file for Quest sideloading and there is no straightforward way for me to play them.
The main reason I don’t use it more though is I never got past the physical discomfort, I still feel nausea playing most games for more than a few minutes, and headaches from the pressure on my scalp/face if going longer than that, ie. trying to watch a movie with the headset. So that basically means I’m not going to just spend a lot of time passively chilling out in VR, it has to be some specific thing I want to do that feels worth it to push through the discomfort involved and can be gotten through relatively quickly. Mostly that ends up being just Beat Saber.
You don’t need anything like that much for a Quest 2/3. Quest 2 is obviously a bit outdated, but I still have fun with mine.
I couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
Fair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!