Genuinely, the guy is complaining that the game, that we know practically nothing about, will probably give you a questline to liberate slaves.

At the most basic level (I.E. role-playing as an evil character) I sort of agree. But, like, they’re not going to force you to do the whole quest. Ignoring the prompt is the evil option. If you ignore the questline, the slaves remain slaves.

The problem isn’t wokeness. I doubt anyone would object to the concept of role-playing as an evil character. Hell, it can even be beneficial to role-play as an evil character, as it can provide insight into what motivates evil in the real world. Bethesda isn’t trying to take away evil options because they have a woke agenda. Bethesda isn’t going to give us evil options because Todd Howard is an idiot who believes having broad gameplay is the same as having deep gameplay.

  • Dolores [love/loves]@hexbear.net
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    9 days ago

    antintellectual fuckwits like this do not even respect or understand the art they tout as the superior old fashion. there is no serious analysis of morrowind that supports a ‘non-opinion’ or endorsement of slavery. it was just an accident that they included the option in the game to free every existing slave? that there’s quests for an abolitionist faction, and abolitionist options in many quests? where are the commiserate pro-slavery options, dipshit?

      • Dolores [love/loves]@hexbear.net
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        9 days ago

        all style no substance, the observation is that old quest direction was less upfront–true enough, but the notion that shears off the moral dimension of all the quests and writing is almost specious in its misunderstanding of the text.

  • Esoterica [none/use name]@hexbear.net
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    9 days ago

    I mean if star field was a canary in the coal mines… look it’s not gonna be better we will be lucky if it’s a better version of Skyrim and even that is questionable.

  • UlyssesT [he/him]@hexbear.net
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    9 days ago

    The treat hogs know next to nothing about the game but they’re getting mad in advance because they anticipate having less cruelty for cruelty’s sake.

    I’ve enjoyed evil playthroughs before, such as in Star Wars: The Old Republic. That said, the absence of evil options doesn’t send me off to wage culture war.

    • CyborgMarx [any, any]@hexbear.net
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      9 days ago

      I’ve enjoyed evil playthroughs before, such as in Star Wars: The Old Republic

      That’s a funny coincidence, that’s one of few games I could tolerate going full evil, honestly I suspect the game is not that fun if you don’t act like a cartoonishly evil Saturday morning villain

      • UlyssesT [he/him]@hexbear.net
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        9 days ago

        honestly I suspect the game is not that fun if you don’t act like a cartoonishly evil Saturday morning villain

        Being a "nice* Sith is pretty underwhelming. Sith Warrior has good Vader vibes as evil and Sith Inquisitor is basically the Space Jonkler. joker-dancing

        • CyborgMarx [any, any]@hexbear.net
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          9 days ago

          Sith Inquisitor was definitely my favorite playthrough, the evil acts you can commit are straight up hilarious and the characters you’re committing the acts against more or less deserve it so you never get what I call “phantom guilt” like you get in other games

          Instead its alot of schadenfreude and ironic comeuppance

            • CyborgMarx [any, any]@hexbear.net
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              9 days ago

              I’ll admit it, I was mashing the zap button the whole game, the way the steam came off their bodies while they stood up and got back into bioware conservation mode absolutely killed me every time lmao

              And then they’d say something goofy af like “Well that was unpleasant and rude”

              • UlyssesT [he/him]@hexbear.net
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                9 days ago

                I also used the disco-lit party bomb pretty much every time before I did an execution scene; the party bomb continued during the execution part! party-sicko

                • CyborgMarx [any, any]@hexbear.net
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                  9 days ago

                  An underrated aspect of that game is really the color pallette, mixed with the animation effects it really made alot of scenes pop out

                  Mmorpg’s tend to either have oversaturated or subdued color schemes, but Old Republic somehow hit the sweet spot

  • blame [they/them]@hexbear.net
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    9 days ago

    If Starfield is anything to go by the ways of resolving the quest will either be to leave the slaves where they are or purchase the slaves, with the slaveowners being unkillable despite only being in that one quest.

      • Esoterica [none/use name]@hexbear.net
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        9 days ago

        It was off puting and kinda showed a lack of vision and like honestly the fact the economics of Astroid mining crashing the market because of the sheer amount of supply in a rare earth astroid being an example of how space breaks the frame work of supply and demand. Full stop you need to be able to imagine something more even if capitalism still exists in some way.

        At a certain point it’s bad story telling

        • UlyssesT [he/him]@hexbear.net
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          8 days ago

          A lot of “asteroid mining will fix everything” bazinga believers contend that asteroid mining would allow everything to continue exactly as it is now, but more of it. More pretentious obnoxious panopticon phones, mountains of them, nothing else changing, and not a fucking word about where all the consequent pollution would go. eco-porky