Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 3 months agoPC specshexbear.netexternal-linkmessage-square28fedilinkarrow-up1145arrow-down10
arrow-up1145arrow-down1external-linkPC specshexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 3 months agomessage-square28fedilink
minus-squareChaosMaterialist [he/him]@hexbear.netlinkfedilinkEnglisharrow-up19·3 months agoThat era was a sweet spot because developers had enough power for complex games and decent graphics, but limited enough that they couldn’t drown their art department in graphics fidelity.
That era was a sweet spot because developers had enough power for complex games and decent graphics, but limited enough that they couldn’t drown their art department in graphics fidelity.