Always liked F-Zero over Mario Kart, but thats only because I actually knew someone who had it. Back in the day, I don’t remember anyone else ever having it or having played it, and it’s not like I didn’t know a lot of other kids with an SNES. I probably would have never played it otherwise, since I don’t even remember seeing it available as a rental.
He also had a football game I don’t remember the name of (Pro Action Football maybe?) that I always liked more than Madden.
Mario Kart 64 and F-Zero X are far superior to both. Never got into the originals. The flatness of Mode 7 was a major turnoff for me as a kid in the 90s. So I waited for 3D on consoles to get better and look more like the 3D I’ve seen on PCs and in the arcade, before I begged my parents for a console for Christmas.
Super Mario Kart just doesn’t control well. F-ZERO is a well-designed racing game, even today. It’s the only retro racer I’ve ever played with gameplay that feels natural. The series only got better over time, on top of that.
Not to mention how well the game runs, and how it doesn’t display at a squished aspect ratio.
EDIT: And F-ZERO has goated music.
I prefer F-Zero as it’s super fast, unique and fun, but Super Mario Kart is also pretty good and has multiplayer. Both have classic music and a very memorable look.
mario kart has more playability and fun factor; f-zero has more wow factor.
the problem with f-zero is that there’s less incentive to play again.
F-Zero was more WOW but Mario Kart had staying power.
As a kid f-zero would be put on to mix it up after we’d played hours of Mario kart
I never liked Mario Kart at all until a friend that had a multitap invited people over for 4 player battle mode. That was legitimately fun with no equivalent on any other SNES game. For pure racing, F-Zero in a heartbeat.
5 Man NHL '94
I’d personally vote MK, especially on SNES, but agree with everyone else - they’re very different types of racing games.
I had Fzero for game cube and that game was awesome. 10/10
Mario Kart simply for the entertainment the split screen mode brings.
Not to take anything away from F-Zero. The sense of speed was amazing for a console game. I dare say no console racing game at the time provided the thrills it did.
Thrills? You want thrills? Get to that one god damned level on battletoads. Good good did that put you on the edge of your seat
I rented that game 4 times and never made it past that level. I’m convinced that no one ever did because it was an unfinished game where they just made the last level they had impossible to pass.
Heh. My brother’s and i have beat it.
It wasn’t so much unfinished as they decided the problems with that particular level were worth keeping as it was. Classic it’s not a bug it’s a feature. They decided it was acceptable and added to the game even if it was not intended by design
Both. They may be both racer but that’s the only similarity.
I really wish for a successor to F-Zero GX/AX. Perhaps on the Switch 2?
Unless they can make a new “gimmick” then it won’t get greenlit.
Yeah I remember that interview. It’s such bullocks. The Gimmick would be easily online play or that you can actually play it on modern hardware.
Nintendo is still figuring out how to send emails, so I am doubtful on that one.
Today I’d rather play F-Zero because its controls are more responsive, but there’s more to do in Super Mario Kart.
So WipEout, then?
It just depends on which type of racing game you are in the mood for. Mario Kart is well, Mario Kart. F-Zero always felt more like the older, arcade style racer in the vein of Out Run.
F-Zero, despite the outdated hardware I still find it fun. Controls aren’t bad and I like most tracks. Super Mario Kart on the other hand feels outdated in terms of controls and track design.