- cross-posted to:
- bikinibottomtwitter@lemmy.world
- cross-posted to:
- bikinibottomtwitter@lemmy.world
Nah, by the time millennials were old enough to use the internet, it was already there. Speaking as Gen X, I recall the days when you could just get stuck in a game and never figure it out. Or you’d call a pay-per-minute phone number or hope a magazine would cover it.
I remember getting a hint guide book. It’s have the particular issue in red letters and a white background. Under it was a red box with the answer obscured by the red box. You’d use a red filmed decoder to hover over the red box and then read the answer.
Then at one point game companies had a 900 hint line. I finally used it once. I kept on dying and seeing the death cut scene. So I’d pause and reload. And die again. I swore I had the right answer. Finally, I gave in and called the hint line. First and only time. Turned out when you solved the puzzle, it started the same as the death cut scene and then something happened and you make it through alive.
ooof
You can tell this meme was made by a Gen Z/Alpha gamer because games generally didn’t used to measure ‘completeness’ since that’s primarily measured today by trophies/achievements.
Sure, some games might have shown a percentage on your save file and of course you could find/complete everything in a strategy guide, but even those might not have shown absolutely everything including but not limited to Easter Eggs.
Edit: I grew up with a Sega Genesis, Gameboy, and eventually PlayStations.
Games didn’t have their own completion metrics; but we still used the term “100% completion” to refer to beating the game, and any and all side objectives if the game had any.
Doom, Duke Nukem 3D and Wolfenstein3D used to have a level complete screen where it listed how much you explored of the level, how many secrets you found, enemies killed and so forth.
The only one of those I got to play was Wolfenstein3D and I didn’t necessarily explore it much because I only got to play it thanks to a pretty awesome computers class teacher at my school.
Back when I attended school in year 7-9 we would have the demo of Unreal Tournament 99 and Return to Castle Wolfenstein on the computers and sometimes after school we got access to the computer lab and I got to have my first multiplayer experiences there
Later in trade school, in network class, we would build a network during school hours and game AOE II on it after the lessons ended.
Ok so edit the above
Believe the original Metroid gave you a completion % after defeating Mother Brain.
Um excuse me, if one was talking to GenZ/Alpha you would need to translate it or they wouldn’t get it
And, Mario and Luigi Superstar Saga all the way back on the GBA had completion targets along with the earliest FF games I can remember I think
ETA: Oh and Chex Quest/Doom also had a level end screen that showed how many hidden areas and collectables you found to
Had internet long, long before GBA came out
Yea, but not everyone had it or had reliable access
Well to me, this meme reads like someone assuming Internet was needed to 100% a game, while, at least for me personally and the games I played growing up, 100% just wasn’t really a thing. I either beat the game, i.e. beat the final boss/level, or I didn’t.
I even remembered hating achievements and was somewhat let down when they added trophies in a PS3 patch. I never liked the idea of ‘achievement hunting’ as I felt it detracted from the fun of the game. I find myself doing some of this still today, though I can’t help but feel like if they didn’t exist, I’d be happier.
Though to be fair, I never grew up with a Nintendo or anything beyond a Gameboy Color, not did I play many RPGs, including FF. The closest I can think of is collecting all the Pokemon in the first gen games (never owned any others). But of course, that required multiple versions of the game and multiple Gameboys and/or friends.
Today however, RPGs are some of my favorites and games are an entirely different experience.
Yea, that’s the joke, because Z and Alpha grew up in a gaming world where they could get a 100% completion video guide on their flavor of app an hour after release so they would assume you need internet to 100% a game and so to encounter someone who didn’t would be impressive (orrr they’d just go “Well duh your games were soo simple 100 years ago” who knows with these dang kids)
Tbh achievement hunting of today is annoying and practically useless, idk the old games that did it pre achievement usually had some flair with it IMO
GameFAQs was founded in 1995 ya filthy casual
If you didn’t select which Final Fantasy guide to use by the quality of their ASCII art you’re not a real g*mer.
Upvoted for interrobang.
I was never big into strategy guides, but tips & tricks mags like Nintendo Power were so much fun. My favorite wacky Easter egg was if you enter the Nintendo customer service telephone number from the bottom of the console into the code entry field in Mike Tyson’s Punch Out, you’d get a busy signal.
I still have some of my original NES game booklets, including the one for Link. I kept them in a plastic bag so they’re all mint! I keep the Doom 64 booklet in my office space for fun.
Gen-X gamer here. I remember calling phone numbers for hints