• donuts@kbin.social
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    1 year ago

    My account turns 20 on the 14th, and I can’t help but think about the fact that games like Half-Life and Counter-Strike that I bought once 20 years ago are still so easy to play and enjoy today. Steam really set the model for how digital media sales should be done.

    • epyon22@sh.itjust.works
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      1 year ago

      Contrast to that was trying to play StarCraft again and even though I own I don’t have a CD drive anymore. I’d have to buy another copy to even play again.

      • Doubletwist@lemmy.world
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        1 year ago

        Actually if you have/create a battle net account, you can register your CD key to your account, and then they have a downloadable installer for starcraft and Diablo. 2, and other old games.

  • Thteven@lemmy.world
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    1 year ago

    When steam first came out I considered it a nuisance. I had bought half life 2 on disc and was pissed that I had to download a storefront for the game to run. It’s still kind of bs from the POV an old-head gamer, ngl, but here we are in 2023 and it irritates me when a game isn’t on steam lol.

    • MJBrune@beehaw.org
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      1 year ago

      Honestly portal 2 was less interesting then portal 1. It was very meme heavy. It also became focused on running for your life instead of a puzzle game with a mystery. I’d rather see a new IP that isn’t a card game.

      • trslim@pawb.social
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        1 year ago

        I like portal 1 quite a bit more than portal 2. Portal 1 felt like this dark mystery with occasional bits of humor. It felt very connected to Half Life, not necessarily in story, but definitely in atmosphere. Portal 2 was missing a lot of that. It oddly felt less lonely than Portal 1, and was missing a lot of that Half Life atmosphere.

        Additionally I love the implications that Portal 1 has if you play Half Life. Outside is absolute hell, and you don’t know if you’d rather be outside the facility or inside it.

  • Custoslibera@lemmy.world
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    1 year ago

    When Gaben dies and Steam inevitably sells out to corporate shills I’m going to shake my fist at the sky in anger.

    • XTornado@lemmy.ml
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      1 year ago

      Yeah… as years go I keep thinking about this. Not sure if he has any real thought plan or something for somebody he trusts… I mean he has kids but not sure about them wanting anything to do with it, or him wanting to give it to them, no idea.

  • Wren@sopuli.xyz
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    1 year ago

    Everyone here with their 20 year badges about to be unlocked and I’m over here with 9 year badge - curse my 7 year old self for only having access to a gameboy lmao

  • ShadowRam@kbin.social
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    1 year ago

    My account turns 20 in a few hours…!!

    It’s strange, I would have thought Steam came out prior to 2003,

  • Tammo-Korsai@kbin.social
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    1 year ago

    I got Steam on Christmas Day, 2004, so I’m not quite at the 20 year club yet. Regardless, the badge still impresses a great deal of fellow gamers.

  • AutoTL;DR@lemmings.worldB
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    1 year ago

    This is the best summary I could come up with:


    It’s pretty hard to believe that it was 20 years ago that Steam arrived, and with it that glorious green interface.

    They weren’t even close to being the first digital store to provide games, but requiring Steam to run Half-Life 2 regardless of digital purchase or a boxed copy was likely the defining moment that helped push it to success for Valve.

    This was likely my own introduction to Steam as well, back in the day were my PC could only just about run Half-Life 2 when you had long loading screens between sections.

    Pictured - Steam homepage back in 2004 after Half-Life 2 released

    Not everything Valve has tried went well like the original Steam Machines, and killing off their ambitions for non-gaming video content but they keep on trying and expanding and it seems there’s really no stopping it.

    Naturally, without Steam and Valve, Linux gaming wouldn’t be where it is today so we’re doubly thankful for its existence.


    The original article contains 285 words, the summary contains 161 words. Saved 44%. I’m a bot and I’m open source!

  • MJBrune@beehaw.org
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    1 year ago

    Woo 20 years of taking 30% from some of the most vulnerable game developers. It’s okay though because recently they gave the non vulnerable a percentage cut.