I’m so absolutely sick of it.

  • grue@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    12
    ·
    1 year ago

    That’s what the copyright cartel claims, but it’s a goddamn lie. Stop serving the enemy by parroting their lies.

    • aairey@lemmy.world
      link
      fedilink
      arrow-up
      15
      arrow-down
      3
      ·
      1 year ago

      It is not a lie, it is how copyright works.
      If you are against it, then be against it. But do not claim they are lying.

      This is why things like CC-BY-SA, copyleft and other licenses exist.

      • grue@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        4
        ·
        edit-2
        1 year ago

        No, copyleft licenses work differently. In particular, the thing that makes them valid (in contrast to EULAs, which are not) is that they actually offer consideration to the licensee.

        Take the GPL v2 (which I mention because I’m most familiar with it) as an example:

        Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program).

        What it’s doing there is affirming the user’s ownership – not mere “licensure” – of his own copy. It’s pointing out, in contrast to the lie of EULAs, that the licensor doesn’t have any right to restrict the copy owner’s property rights. In other words, you don’t have to “accept the GPL” in order to use GPL software that somebody gives you; the license only kicks in if you want to do something with it that copyright law itself otherwise prohibits, namely, distributing copies or publishing modifications.

        What EULA writers think they rely on – and what they’ve managed to bamboozle some, but not all, courts into accepting – is the notion that because computer programs require copying into RAM (if not also installation into a hard drive) to use, that that incidental act of copying somehow entitles publishers to impose additional restrictions in “consideration” for the mere use of the copy the user already bought. In reality, however, there’s an explicit carve-out in 17 U.S. Code § 117 (a) (1) that pulls the rug out of that argument and renders most shrinkwrap and clickwrap EULAs total bunk because the owner already has the right to use his property and there is therefore no consideration. (Admittedly, Steam might be an exception to this, since Valve could try to argue that keeping track of your games for you and making them available to re-download whenever you want is “valuable consideration” – but that’s the exception, not the rule.)

        (Also note that there are other problems with the validity of EULAs, such as the fact that they’re contracts of adhesion, but I’m tired of writing so I’ll leave that for another time.)

        TL;DR: Copyleft licenses are valid because they offer the copy owner privileges they didn’t already have: namely, permission to distribute copies under certain conditions. In contrast, EULAs are bunk because they attempt to restrict mere use of the thing the copy owner already owns while offering nothing in return.

    • Kushan@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      3
      ·
      1 year ago

      You are wrong. If you buy a physical copy of a game, you cannot legally make further copies of that game. You can only sell the single copy you own, which is the licensed copy

      • grue@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        6
        ·
        1 year ago

        You’re confusing copyright law with property law. Sure, you can’t make and sell copies (fun fact: you can make copies for certain other purposes, though), but that’s not a limitation on what you can do with your own copy, which is your property.

        Ownership of the right to copy and ownership of the copy itself are entirely different things.

        • Kushan@lemmy.world
          link
          fedilink
          English
          arrow-up
          11
          arrow-down
          2
          ·
          1 year ago

          I’m not confusing copyright law and property law, but you are deliberately conflating them so you can say things like “That’s what the copyright cartel claims, but it’s a goddamn lie.” in response to someone saying that owning a copy of something does not give you the rights to that thing.

          • grue@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            5
            ·
            1 year ago

            The copyright cartel claims you don’t own your copy. That’s a lie: you do own your copy. Owning a copy of something does, in fact, give you all the rights to that copy, so claiming it doesn’t is wrong.

            • Kushan@lemmy.world
              link
              fedilink
              English
              arrow-up
              6
              arrow-down
              2
              ·
              1 year ago

              Nobody here is debating if you own the physical copy or not. You’re debating the difference between owning a copy and having the rights to it.

      • grue@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        A copy of a game, even a physical one, only licenses you to play it. And yes. That is a license.

        No, that’s a property right.

        Because what you’re claiming is that just because you own a copy of a game (a “LICENSE” to play it) you also own the rights to the IP?

        Do you understand the difference?

        Clearly, you’re the one failing to understand the difference!