Modern ARM GPUs already support OpenGL and Vulkan, that’s not a problem. Just some platforms chose to go mobile APIs due to running Android.
The trick with emulation that Apple did was to add custom instructions to the CPU that are used by the emulation layer to efficiently run x86_64 code. Nothing is stopping other CPU manufacturers from doing the same, the only issue is that they have to collaborate with the emulation developer.
Modern ARM GPUs already support OpenGL and Vulkan, that’s not a problem. Just some platforms chose to go mobile APIs due to running Android.
The trick with emulation that Apple did was to add custom instructions to the CPU that are used by the emulation layer to efficiently run x86_64 code. Nothing is stopping other CPU manufacturers from doing the same, the only issue is that they have to collaborate with the emulation developer.
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