the texture usually matches reasonably well, it’s the lighting that’s the key giveaway, usually
the static parts of the environment will have really good lighting baked in at build-time, whereas a dynamic thing will usually have lower quality dynamic lighting that can change as you break/move/unlock it
the texture usually matches reasonably well, it’s the lighting that’s the key giveaway, usually
the static parts of the environment will have really good lighting baked in at build-time, whereas a dynamic thing will usually have lower quality dynamic lighting that can change as you break/move/unlock it