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And then 20 minutes later you determine it’s unbreakable and the designers led you astray.
Turns out that was just the cracked ruin wall texture. The explorable cracked ruin wall texture is slightly more cracked
the texture usually matches reasonably well, it’s the lighting that’s the key giveaway, usually
the static parts of the environment will have really good lighting baked in at build-time, whereas a dynamic thing will usually have lower quality dynamic lighting that can change as you break/move/unlock it