• reluctantpornaccount@reddthat.com
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    1 year ago

    I think this is being misinterpreted a little bit. This only blocks attacks that exactly equal the final number. So for their example, AC 14, and final total being 23, 15-22 still hits and 24+ still hits.

    It’s an interesting magic item but ultimately it’s too much additional math and dice for a turn.

    • kibiz0r@lemmy.world
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      1 year ago

      No rolling/math during combat, just a specific number that misses. You only roll (if you want to) after a long rest.

    • bouh@lemmy.world
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      1 year ago

      In fact you only run the die after a long rest, not for each attack, so not so many dice roll actually? You just need to write the number somewhere.

    • Cethin@lemmy.zip
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      1 year ago

      So basically AC+1,except the +1 is a random slot somewhere 6 points above your AC. Yeah, I think this item would be annoying to use, and probably isn’t as good as just AC+1, because your AC should be somewhere near where enemies are hitting ideally, or you shouldn’t be getting attacked at all. 6 points higher might be out of their range to even hit.

    • xantoxis@lemmy.world
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      1 year ago

      My problem with it is it’s a waste of a ring slot. The odds of this helping you at all are miniscule. Fighting enemies that attack within a range of <=22? This ring doesn’t help you at all.

    • PapaStevesy
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      1 year ago

      I assumed you just roll once a day and that’s the number it blocks until you long rest. There’s no extra math, you just have to remember what number you rolled that day.