If you let players take too many long rests in DND 5e it fucks over short-rest and no-rest classes. Long rest people get more Fun Stuff than everyone else. Feels bad.
Edit: also it does weird things to the story pacing. Any time sensitivity gets weird if the players are going a five minute adventuring day
For my group I have them make sure to secure the area as their rest may get interrupted if they don’t
But I also roll on a relevant encounter table when they do and add a modifier based on the groups checks for it being secure (usually a survival check, so usually it’s the ranger doing the rolling for that)
Random encounters aren’t the most interesting thing to do at the table for most people. Design choices that funnel the play time into them then seems like a poor idea.
If you’re playing the game just for the combat itself then it’s probably fine. But if you’re playing for any sort of story then fighting a random pack of spiders probably pays off less than fighting plot relevant stuff.
How do you do long rests that makes it annoying? Usually it’s:
Party: We would like to take a long rest.
DM: Sounds good, you are now rested.
If you let players take too many long rests in DND 5e it fucks over short-rest and no-rest classes. Long rest people get more Fun Stuff than everyone else. Feels bad.
Edit: also it does weird things to the story pacing. Any time sensitivity gets weird if the players are going a five minute adventuring day
So you say they can only benefit from a long rest each 24 hours.
They can try to long rest, but they will get an encounter and no benefit from resting.
For my group I have them make sure to secure the area as their rest may get interrupted if they don’t
But I also roll on a relevant encounter table when they do and add a modifier based on the groups checks for it being secure (usually a survival check, so usually it’s the ranger doing the rolling for that)
Short rests are a lot easier though
Random encounters aren’t the most interesting thing to do at the table for most people. Design choices that funnel the play time into them then seems like a poor idea.
If you’re playing the game just for the combat itself then it’s probably fine. But if you’re playing for any sort of story then fighting a random pack of spiders probably pays off less than fighting plot relevant stuff.