If you want to have a great time completing the first Zelda, try playing it with Hand Drawn Gameguides.
It’s written like a kind of journal with a lot of artwork and hints that don’t immediately spoil the experience but give you enough guiding to find the rest yourself.
It’s been a looooong time, but I remember the manual saying that they were a thing that exists, but not telling you where they are.
EDIT: Found the manual online. Turns out it doesn’t even tell you that much. It does tell you how to find the first two dungeons, but you can figure that out yourself without the manual. Also, I forgot one of the dungeons was shaped like a swastika, which, I know that has different connotations in Eastern cultures and Nintendo wasn’t really entirely conversant with Western cultures at this point, but hoo boy.
Totally not me who just started NES The Legend of Zelda recently, haha, haha…
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If you want to have a great time completing the first Zelda, try playing it with Hand Drawn Gameguides.
It’s written like a kind of journal with a lot of artwork and hints that don’t immediately spoil the experience but give you enough guiding to find the rest yourself.
Ah yes the original dark souls.
That game requires the manual as a way to prevent piracy so read up.I can’t think of a part of Zelda that required the manual. Are you thinking of StarTropics, perhaps?
Maybe, it’s been a long time. I thought the walls that can be bombed were in the manual?
It’s been a looooong time, but I remember the manual saying that they were a thing that exists, but not telling you where they are.
EDIT: Found the manual online. Turns out it doesn’t even tell you that much. It does tell you how to find the first two dungeons, but you can figure that out yourself without the manual. Also, I forgot one of the dungeons was shaped like a swastika, which, I know that has different connotations in Eastern cultures and Nintendo wasn’t really entirely conversant with Western cultures at this point, but hoo boy.
Oh that’s really cool