Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a “Violation of section 5.10.4 of the Provider agreement.” This is a contridiction however. According to Martin Finkel in the linked article, “Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least).” Unity is swiftly coming to it’s demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

      • SandLight@lemmy.world
        link
        fedilink
        English
        arrow-up
        15
        ·
        edit-2
        10 months ago

        In my case it’s because I’m too far along in my project and would lose probably a years worth of work. My next project will be Godot or something else though

      • Elderos@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        10 months ago

        Lack of important features, no asset store, not as mature (more bugs), no native console support, no low-level rendering access, no texture streaming, and on and on.

        • sanqueue@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          10 months ago

          What you said makes sense. Assets store is coming out in the next version of Godot and honestly, Godot is looking very promising. It’s like the early days of Unity