I can achieve remapping using InputMap, config files, a virtual input system, and a bunch of other stuff, but it’s kind of pain tbh. Not hard just a lot of code and layers.
Has anyone made a plugin that makes controller remapping simpler in Godot?
With how much work it is to implement, it makes it kinda low ROI for a project, but I feel bad for users bc it’s basically the default for all games now to have remapping.
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If you’re going to have your game on steam the API takes care of that for you.
No idea, but this Godot based project seems to include something like that: https://github.com/ShadowBlip/OpenGamepadUI