• Awoo [she/her]@hexbear.net
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    9 个月前

    I reckon you could half the teamsize of every game company, split them into other companies, give the workers complete control over whatever they make and every single one of their games would be better for it.

    The audiences would be smaller because the games they make would aim to be really really really good at one specific niche thing. But they’d be better games at what they try to be.

    The curse of AAA gaming is the goal of trying to appeal to literally everyone simultaneously instead of specialising in a niche and serving that niche audience in highly advanced ways.

    You’d get more games and they’d be better.

    • PKMKII [none/use name]@hexbear.net
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      9 个月前

      That was Yahtzee’s reasoning for Neon White being his GOTY. The gameplay loop is straightforward but it also knows what it is and what it’s not trying to be. Unlike the AAA industry where every marquee game tries to be an action/adventure/shooter/RPG/dating sim with online multiplayer and a few racing sections.

  • zifnab25 [he/him, any]@hexbear.net
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    9 个月前

    talentless devs

    decades of ruthless corporate consolidation, monetization, and exploitation of young talent

    Definitely one of these two things

  • Raebxeh@hexbear.net
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    9 个月前

    Most armchair designers are interested in design minutia because that’s what they’ve consumed video essays about and that’s what they think real developers spend most of their time doing. Content about bad working conditions is depressing and not nearly as eye catching as some of the other shortcomings of big game dev companies. So yeah, this checks out.

  • theposterformerlyknownasgood@hexbear.net
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    9 个月前

    Okay but the original post is fucking stupid though. The idea that you can’t have problems with the aesthetics of a medium because of tbe exploitation of the workers is nonsense and should be fucking dunked on. Like nobody would call you a bad person for saying Marvel films have bad scores or poorly written dialogue no matter how shitty Disney is to their employees.

    • autismdragon [he/him, they/them]@hexbear.netOP
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      9 个月前

      I mean op said in a reply that he straight up doesnt think yellow painted cliffs are bad at all and thats why he made this post and I agree with him. They get put there because people dont find that shit on their own and its also a “respecting the players time” thing not to force them to explore everywhere looking for the climbable portion.

      Theres probably better ways to do it but. Im with twitter op.

      • theposterformerlyknownasgood@hexbear.net
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        9 个月前

        Even if you don’t agree with the criticism “You shouldn’t make this criticism because the industry is exploitative” is dumb. Like this is absolute onsense to write either way.

      • ashinadash [she/her]@hexbear.net
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        9 个月前

        They get put there because people dont find that shit on their own and its also a “respecting the players time” thing not to force them to explore everywhere looking for the climbable portion.

        Yeah like in the Sands of Time trilogy. Those games had easily readable climbing elements that respected your paths because of yellow paint blob-no-thoughts

        • GalaxyBrain [they/them]@hexbear.net
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          9 个月前

          Sands of Time was mostly a series of corridors of self contained puzzle rooms. With games being entirely unfocused experiences bow, you need the yellow paint. I’d prefer games just be shorter, more focused and cheaper, but here we are.

          • ashinadash [she/her]@hexbear.net
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            9 个月前

            Yeah like Uncharted, which for the entire PS3 lifecycle was linear games with yellow paint… Or Horizon Zero Dawn, which has exclusively linear paths in story missions coated in yellow paint… or Far Cry 3, which has extremely linear radio towers as climing “challenges” covered in yellow paint…

        • KobaCumTribute [she/her]@hexbear.net
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          9 个月前

          It’s basically a shorthand for cinematic interact locations that otherwise get lost in the noise of otherwise-identical clutter surrounding them. Like “is that flattish rock a pretty scenery rock or a mantling-cutscene rock?” sort of stuff that gets solved by just splashing bright paint on the interactable stuff or otherwise making it stand out aesthetically even when that doesn’t make sense diegetically.

          • ashinadash [she/her]@hexbear.net
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            9 个月前

            Yes, really simple and shortcutty way to say to the player “OVER HERE DUMBASS, COME PRESS X A FEW TIMES”. Thank you AAA games, such depth of gameplay…?

    • kot [they/them]@hexbear.net
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      9 个月前

      I think the point is that blaming the workers for the shitty writing is myopic, because it really comes down to shitty work conditions, ridiculous deadlines and executive meddling. These people think that their art sucks because the people making it are incompetent, and therefore deserve to the punished, and not because of capitalism, which is the real culprit. They can’t see systemic problems because their worldview is highly individualistic.

  • AMDIsOurLord@lemmy.ml
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    9 个月前

    I’m a developer (currently studying for CS Master’s SAT) and I have taken an interest in the game industry for long

    Lemme tell ya something, IT’S FUCKING HORRIBLE, the working hours, conditions, wage and benefits are outright dog shit compared to other parts of the industry. Video game developers unironically need a union

  • RyanGosling [none/use name]@hexbear.net
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    9 个月前

    Honestly, I kind of agree, but for different reasons. The industry needs to crash just to deprive them of treats and shut them up. They do not deserve the ability to speak let alone entertainment