• theshatterstone54@feddit.uk
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    9 months ago

    What the… they’re working so fast!!! At this pace, NVK could probably equal, if not surpass the proprietary drivers by the end of the year!

    Only 1 question: how will that affect Wayland support for Nvidia?

    I’m an AMD user, but I’m curious.

    • Atemu@lemmy.mlOP
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      9 months ago

      It does not directly affect wayland support in any way unless you’re using one of those experimental Wayland in Vulkan modes.

      It does affect it indirectly insofar as that, with NVK, you’re able to use the nouveau kernel module which exposes standardised interfaces that Wayland relies on without losing the ability to do Vulkan which was not possible previously. If you wanted Vulkan previously, you had to use Nvidia’s proprietary driver and its non-standard interfaces that cause issues with Wayland.

      • entropicdrift@lemmy.sdf.org
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        9 months ago

        It does not directly affect wayland support in any way unless you’re using one of those experimental Wayland in Vulkan modes.

        Doesn’t Zink on NVK support fully compliant OpenGL 4.6?

    • luci_tired@lemmy.world
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      9 months ago

      Ive been trying out nouveau with mesa 24.1, wayland seems better than last time I tried it out on proprietary nvidia drivers. Only issue I’ve notice is that mouse movement feels weird and performance drops when you move the mouse.

  • TheMonkeyLord@sopuli.xyz
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    9 months ago

    This is awesome! I don’t use the dedicated GPU on my laptop for anything outside light gaming, so I will definitely be switching to this as soon as it is available for Fedora

    • warmaster@lemmy.world
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      9 months ago

      For the foreseeable future, It will probably improve your desktop experience but worsen your gaming performance.

  • Brunacho@scribe.disroot.org
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    9 months ago

    Great news for nvidia users.

    Not sure if this affects my Pascal card at all (probably not as it’s specifically not mentioned). I barely use the dedicated GPU anyway.

  • mudle@lemmy.ml
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    9 months ago

    What I think the ‘make it or break it’ will be for folks is if we see NVENC, DLSS, CUDA support for NVK. The only way I see people who need Nvidia specific features ditching the proprietary drivers is if Nvidia releases proprietary blobs for them. But as for me, I’m ditching the proprietary drivers as soon as NVK performs within 80% of the proprietary drivers.

    NVK FTW!!

    • kureta@lemmy.ml
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      9 months ago

      Unfortunately I need CUDA. I hope either ZLUDA and/or actual CUDA works on NVK in the near future. Better yet AMD could release something that can compete with CUDA but that seems highly improbable.

      • mudle@lemmy.ml
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        9 months ago

        I hope either ZLUDA and/or actual CUDA works on NVK in the near future.

        This is my hope as well. I do think that at least an attempt at CUDA support for NVK is planned, but if it is, it’s likely still a ways out. But who knows! They’ve been progressing so fast, it might come sooner than we think! (Assuming CUDA is even on the roadmap.)

        Better yet AMD could release something that can compete with CUDA but that seems highly I. probable.

        Unfortunately AMD’s focus doesn’t seem to be on Ray Tracing/AI or a CUDA alternative at the moment. But this would definitely be a welcomed feature.

  • CatTrickery@lemmy.blahaj.zone
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    9 months ago

    Anyone willing to test performance etc on Pascal? I’m not particularly confident swapping drivers back and forth since my system is already slow and unstable.

    • Atemu@lemmy.mlOP
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      9 months ago

      I’d expect extremely poor performance as Nvidia does not allow nouveau to reclock Pascal cards; you’d be stuck at the lowest clocks.

  • simple@lemm.ee
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    9 months ago

    That’s great, but how’s performance compared to the normal drivers?

    • d3Xt3r@lemmy.nzM
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      9 months ago

      It seems there’s still a bit of work to be done, but it looks promising.

      We are actively working on the remaining pieces to support D3D12 emulation via VKD3D-Proton. A lot is already done or in progress but there are still a few pieces missing, so don’t expect D3D12 games to work just yet.
      […]
      Performance is still a work in progress and continues to improve regularly. A lot of titles are running at 60 FPS or better on recent GPUs. With others, we’re seeing bottlenecks that we have yet to triage. If you want to know if your favorite game performs well, the best way is to just try.