AlexanderTheGreat@lemmy.worldM to Xbox@lemmy.worldEnglish · 1 year agoDaedalic is ending all internal development, after disastrous LoTR: Gollum release | VGCwww.videogameschronicle.comexternal-linkmessage-square4fedilinkarrow-up114arrow-down10file-text
arrow-up114arrow-down1external-linkDaedalic is ending all internal development, after disastrous LoTR: Gollum release | VGCwww.videogameschronicle.comAlexanderTheGreat@lemmy.worldM to Xbox@lemmy.worldEnglish · 1 year agomessage-square4fedilinkfile-text
minus-squarej_gets@lemmy.worldlinkfedilinkEnglisharrow-up5·1 year agoI had genuine interest in the concept of a stealth-based game based around Gollum in the LotR universe, but the implementation and result were shit. It had potential, but didn’t live up to it.
minus-squareAlexanderTheGreat@lemmy.worldOPMlinkfedilinkEnglisharrow-up1·1 year agoFrom what I’ve seen of the studio they mostly did 2D platformers before so that may have contributed to the failure. Lack of experience.
I had genuine interest in the concept of a stealth-based game based around Gollum in the LotR universe, but the implementation and result were shit. It had potential, but didn’t live up to it.
From what I’ve seen of the studio they mostly did 2D platformers before so that may have contributed to the failure. Lack of experience.