It’s the other overheads too, publishing cuts, marketing cuts, QA etc before you get down to the money made for wages etc.
Valve are absolutely in a position to take less, but the service they provide is like no other.
I don’t give a fuck about EA/Ubisoft etc getting a smaller cut, but independent developers could absolutely benefit from some sort of program.
Many studios are in a real pinch right now. I don’t know what valve’s overhead costs are but I’d imagine they could afford to kick back some more to devs.
Heard that too. Since valve is a private company they aren’t being hounded by shareholders, allowing them to give all their employees really great compensation and benefits. Iirc they have one of the lowest turnovers in the whole industry. It also lets them make more long term decisions like developing the steam deck despite the initial failed attempts at entering the console market.
It’s the other overheads too, publishing cuts, marketing cuts, QA etc before you get down to the money made for wages etc.
Valve are absolutely in a position to take less, but the service they provide is like no other.
I don’t give a fuck about EA/Ubisoft etc getting a smaller cut, but independent developers could absolutely benefit from some sort of program.
Plus the income lets them take care of their employees, and to the best of my understanding it is a pretty good working environment.
Many studios are in a real pinch right now. I don’t know what valve’s overhead costs are but I’d imagine they could afford to kick back some more to devs.
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Heard that too. Since valve is a private company they aren’t being hounded by shareholders, allowing them to give all their employees really great compensation and benefits. Iirc they have one of the lowest turnovers in the whole industry. It also lets them make more long term decisions like developing the steam deck despite the initial failed attempts at entering the console market.