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I like metal music, gaming (primarily fps and rpg), technology in general, good conversations, and enthusiastic individuality.

Fuck Steve Huffman.

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Joined 1 year ago
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Cake day: June 8th, 2023

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  • Android fan here, currently using an iPhone.

    You’re not entirely wrong, but you’re missing half the equation. You see, the implementations here actually work fairly decently and feel nice to use. Still took them way too long, and they’re still getting too much credit. But the entire experience is more polished.

    That either matters to you or it doesn’t. It didn’t used to for me, so I used Android for years since it’s significantly more customizable and capable.

    Now I have multiple computing devices and need my phone to fulfill a more general role, and I’d like that to be an enjoyable experience. So I’m on iPhone again.








  • You’ve summed up pretty much exactly how I feel.

    The Fediverse solutions are better because of interoperability. While I feel Meta needs to be watched closely as far as their moves and intentions in the space, I’m worried by shutting out any large company projects utilizing the Fediverse, the concept will never “take off”.

    And I’ve seen some argue that they don’t want it to take off. That they’d prefer the Fediverse stay niche, and I wholly disagree. The way this is all designed allows each user to choose the experience they’re going for, and shoehorning the entire Fediverse into some vision of a fringe and niche network that no influencers or corporate interests are on at all, is just begging for it to stay irrelevant forever.

    Ideally, we wind up in a situation where Meta content can easily be filtered away by any individual user, should they feel that is necessary. But if Threads takes off, I’d rather be able to interact with that content from right here than have to actually become a user of their entire platform.










  • It’s funny, I’ve never thought about the render-ahead queue manipulation being a way to make lower FPS more tolerable.

    I don’t mind that the game is targeting 30fps on consoles but man I cannot for the life of me get used to it. I got a Steam Deck and targeting 30fps would let me run more games at native resolution but I haven’t been able to handle the lag and choppiness so I’ve been settling for 40-45.


  • For me, a lot of it came down to the fact that Epic Games more or less dropped Unreal Tournament 4 to focus on what appeared to be a low effort adaptation of PUBG slapped over another game, and in doing so basically ripped the heart out of deathmatch arena shooters, and all we got out of it was a game that didn’t excel at any specific thing beyond appeal to children.

    At this point I’m still sour about UT, but Fortnite has gotten enough updating to its technology and graphics that I’m less angry about it pretty much becoming Unreal Engine’s flagship game and more angry about what it represents. The game has always been fine.