Just a dorky trans woman on the internet.

My other presences on the fediverse:
@copygirl@fedi.anarchy.moe
@copygirl@vt.social

  • 28 Posts
  • 111 Comments
Joined 1 year ago
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Cake day: June 12th, 2023

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  • Whenever you post something publicly on the internet, it’s best to assume that you may not be able to delete it. Scrapers, search engines, caches, people taking screenshots, … This is of course especially true with the fediverse, where posts are duplicated across servers. (Typically deletion requests are honored, but they might not, or they don’t go through because of an issue, and even then the previously listed issues are still present.)

    However, this is only regarding information that’s either public or shared through the protocol, which doesn’t include your IP address or the email address used to register. These are only available to the server your account is on and the client you connect with, if you’re using an app. This information is I believe what OP was asking about, not the posts themselves.

    (Without a proxy / VPN (comes with its own up- and downsides) your internet provider can also check some of your internet traffic, such as who you’re connecting to, though typically not what data is being exchanged, due to encryption, like HTTPS.)















  • There is a possibility something like this will be possible in the future, but it’s not going to be an achievement of AI, it’s largely going to be the achievement of regular developers creating a general-purpose game engine that can be used to put together a game block by block, which can be utilized by both human game designers and AI. (Likely to better effect by the former.) I can imagine Entity Component Systems will play a big part of that.

    One of the biggest blockers for AI making games is going to be testing it to select for better performance. With text it’s relatively easy to see if some text an AI produced is plausible. Images are also plentiful, but that’s a lot more subjective. With both of these it would also not take a massive amount of time to add a human element. It’s quick to check if a paragraph or image looks like it is a good response to the input promt. A game, however? How long do you need to play it to see if it’s fun? At best, perhaps, you can write an AI to control a bot character to see if it’s technically playable.

    I don’t want to even think about the electricity that wlll be wasted training such models.