That’s cool, good to know.
If you want to comment, yeah. Don’t need account if you just want to browse, try this link: https://lemmy.ml/c/librewolf.
You might be the first subscriber from your instance. You’ll be getting new posts as expected, older content can be viewed from original instance.
That’s so cool. You’re one of today’s lucky 10000!
Don’t worry about labels - stick with the hobby, it’s good for ya.
I’ve been eyeballing some DAngelico models - ever since getting a korean Gretsch G5422T I love hollow/semi-hollow stuff.
Which Revstar did you get? I see the price range is all over the place.
Source: https://xkcd.com/927/.
Not posting with alternative text is like missing half of the xkcd.
What a beauty!
Still missing P90s guitar in my roster.
Tzatziki fodder!
I love the Hammer’s adaptation, Victor is a real asshole.
Open source. Cross-platform.
And to quote the documentation: No strings attached, no royalties, nothing.
Highly recommend Peterson StroboStomp. Precise, easy to read and responsive.
Can’t go back to using anything else after getting it.
I code for God, who do you code for, Exile?
Yeah all the trailers make it look like a straight-up shooter with all the Matrixesque dodging and bullet-time.
In actual game the combat is deadly and you have to plan around using your augments, which consume energy. Energy can be replenish by eating batteries but there is limited number of those in the level and they are kinda scarce, requiring exploration to stock up. You have to think around - do I use it for the few seconds of invisibility to get past the guards and sneak to the elevator and reach my target or maybe to jump higher in a few particular places outside and scale the building or just go full Matrix on the guards and suffer with limited to no energy for night-vision later on. You’ll see yourself in the demo.
In Cube we trust.
Project1999.