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Cake day: June 15th, 2023

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  • For me, Starbound was 3 decent-but-not-great games that were in no way cohesive.

    Exploration, building, and RPG/quests

    Exploration was a big selling point for the game. I think we were all still enamored with the randomly generated planets idea from Minecraft, but it was fairly engaging for far longer than it had any right to be. Interesting POIs, nearly endless supplies of weapons and gear. It fell short when it came to enemies, but apart from that it was impressive.

    Building was really interesting too. It built on Terarria in a way that allowed you to make anything from an underground space bunker to a castle. Unfortunately, there was so many building items that you would end up just using the pixel printer if that’s what you wanted to do, and would kind of ignore the exploration aspect. It also really didn’t make sense to build anything when you could customize your ship.

    And then the quests. I was so disappointed with the story and quest system. Every story based area existed in some kind of pocket dimension that was totally separate from the universe you’re jumping around, so it feels like the open world is intrinsically limited in how interesting it can be, since you know anything really important has to be immediately teleported to.

    It was difficult to focus on all of these aspects, since they were deep enough to be interesting, but couldn’t stand on their own, so you found yourself only dipping your toes into each area and leaving fairly unsatisfied.


  • I have not suffered from insect-phobia myself, but I HAVE dealt with some other phobias. I think the thing that helped me is specifically understanding what it is that scares you about insects, and try exposure slowly.

    For example, if you’re afraid of wasps, but not afraid of, say ladybugs; what is the difference in your mind? Is it flying bugs? Crawling bugs? Is it legs?

    Once you break that down, expose yourself to a bug that scares you the least, and over time you may find that “scary” feature isn’t so big.




  • srasmus@lemmy.worldtoStarfield@lemmy.zipRating down at 77%
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    10 months ago

    I haven’t played a new Bethesda game since Skyrim came out in 2011. So I went into starfield expecting Skyrim in space. I knew it would rely on more radiant randomly generated systems. I knew it wasn’t going to have entire planets. Based off my expectations, I believe they have all been met. I’ll probably log a ton of hours into the game. Was it overpriced? Maybe. But I don’t really buy new games all that often, so it’s hard for me to say.